| 36 | } |
| 37 | |
| 38 | void CompiledScene::CompileGeometry() { |
| 39 | SLG_LOG("Compile Geometry"); |
| 40 | wasGeometryCompiled = true; |
| 41 | |
| 42 | const u_int objCount = scene->objDefs.GetSize(); |
| 43 | |
| 44 | const double tStart = WallClockTime(); |
| 45 | |
| 46 | // Clear vectors |
| 47 | verts.resize(0); |
| 48 | normals.resize(0); |
| 49 | uvs.resize(0); |
| 50 | cols.resize(0); |
| 51 | alphas.resize(0); |
| 52 | tris.resize(0); |
| 53 | meshDescs.resize(0); |
| 54 | |
| 55 | //-------------------------------------------------------------------------- |
| 56 | // Translate geometry |
| 57 | //-------------------------------------------------------------------------- |
| 58 | |
| 59 | // Not using boost::unordered_map because the key is an ExtMesh pointer |
| 60 | map<ExtMesh *, u_int, bool (*)(Mesh *, Mesh *)> definedMeshs(MeshPtrCompare); |
| 61 | |
| 62 | slg::ocl::Mesh newMeshDesc; |
| 63 | newMeshDesc.vertsOffset = 0; |
| 64 | newMeshDesc.trisOffset = 0; |
| 65 | newMeshDesc.normalsOffset = 0; |
| 66 | newMeshDesc.uvsOffset = 0; |
| 67 | newMeshDesc.colsOffset = 0; |
| 68 | newMeshDesc.alphasOffset = 0; |
| 69 | // newMeshDesc.trans is initialized below (different for each mesh type) |
| 70 | |
| 71 | slg::ocl::Mesh currentMeshDesc; |
| 72 | for (u_int i = 0; i < objCount; ++i) { |
| 73 | const ExtMesh *mesh = scene->objDefs.GetSceneObject(i)->GetExtMesh(); |
| 74 | |
| 75 | bool isExistingInstance; |
| 76 | switch (mesh->GetType()) { |
| 77 | case TYPE_EXT_TRIANGLE_INSTANCE: { |
| 78 | // It is an instanced mesh |
| 79 | ExtInstanceTriangleMesh *imesh = (ExtInstanceTriangleMesh *)mesh; |
| 80 | |
| 81 | // Check if is one of the already defined meshes |
| 82 | map<ExtMesh *, u_int, bool (*)(Mesh *, Mesh *)>::iterator it = definedMeshs.find(imesh->GetExtTriangleMesh()); |
| 83 | if (it == definedMeshs.end()) { |
| 84 | // It is a new one |
| 85 | currentMeshDesc = newMeshDesc; |
| 86 | |
| 87 | newMeshDesc.vertsOffset += mesh->GetTotalVertexCount(); |
| 88 | newMeshDesc.trisOffset += mesh->GetTotalTriangleCount(); |
| 89 | if (mesh->HasNormals()) |
| 90 | newMeshDesc.normalsOffset += mesh->GetTotalVertexCount(); |
| 91 | if (mesh->HasUVs()) |
| 92 | newMeshDesc.uvsOffset += mesh->GetTotalVertexCount(); |
| 93 | if (mesh->HasColors()) |
| 94 | newMeshDesc.colsOffset += mesh->GetTotalVertexCount(); |
| 95 | if (mesh->HasAlphas()) |
nothing calls this directly
no test coverage detected