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hub / github.com/LuxCoreRender/LuxCore / ApplyTransform

Method ApplyTransform

src/luxrays/core/trianglemesh.cpp:73–78  ·  view source on GitHub ↗

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71}
72
73void TriangleMesh::ApplyTransform(const Transform &trans) {
74 for (u_int i = 0; i < vertCount; ++i)
75 vertices[i] *= trans;
76
77 cachedBBoxValid = false;
78}
79
80TriangleMesh *TriangleMesh::Merge(
81 const std::deque<const Mesh *> &meshes,

Callers 2

Scene_DefineMesh1Function · 0.45
Scene_DefineBlenderMeshFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected