| 355 | } |
| 356 | |
| 357 | void CameraImpl::RotateUp(const float angle) const { |
| 358 | scene.scene->camera->RotateUp(angle); |
| 359 | scene.scene->editActions.AddAction(slg::CAMERA_EDIT); |
| 360 | } |
| 361 | |
| 362 | void CameraImpl::RotateDown(const float angle) const { |
| 363 | scene.scene->camera->RotateDown(angle); |
no test coverage detected