| 350 | } |
| 351 | |
| 352 | void CameraImpl::RotateRight(const float angle) const { |
| 353 | scene.scene->camera->RotateRight(angle); |
| 354 | scene.scene->editActions.AddAction(slg::CAMERA_EDIT); |
| 355 | } |
| 356 | |
| 357 | void CameraImpl::RotateUp(const float angle) const { |
| 358 | scene.scene->camera->RotateUp(angle); |
no test coverage detected