| 360 | } |
| 361 | |
| 362 | void CameraImpl::RotateDown(const float angle) const { |
| 363 | scene.scene->camera->RotateDown(angle); |
| 364 | scene.scene->editActions.AddAction(slg::CAMERA_EDIT); |
| 365 | } |
| 366 | |
| 367 | //------------------------------------------------------------------------------ |
| 368 | // SceneImpl |
no test coverage detected