| 55 | } |
| 56 | |
| 57 | void ObjectEditorWindow::ParseGUIProperties() { |
| 58 | ParseObjectProperties(objectGUIProps); |
| 59 | |
| 60 | // It will be filled at the next iteration |
| 61 | objectGUIProps.Clear(); |
| 62 | } |
| 63 | |
| 64 | void ObjectEditorWindow::RefreshEditorProperties() { |
| 65 | // Refresh objectProps |