If it can be directly intersected by a ray
| 72 | virtual bool IsInfinite() const { return false; } |
| 73 | // If it can be directly intersected by a ray |
| 74 | virtual bool IsIntersectable() const { return false; } |
| 75 | |
| 76 | virtual float GetAvgPassThroughTransparency() const { return 1.f; } |
| 77 |
no outgoing calls
no test coverage detected