| 128 | virtual float GetPower(const Scene &scene) const = 0; |
| 129 | virtual u_int GetID() const { return lightMaterial->GetLightID(); } |
| 130 | virtual float GetImportance() const { return lightMaterial->GetEmittedImportance(); } |
| 131 | |
| 132 | virtual bool IsVisibleIndirectDiffuse() const { return lightMaterial->IsVisibleIndirectDiffuse(); } |
| 133 | virtual bool IsVisibleIndirectGlossy() const { return lightMaterial->IsVisibleIndirectGlossy(); } |
no test coverage detected