| 41 | } |
| 42 | |
| 43 | Transform Scale(float x, float y, float z) { |
| 44 | Matrix4x4 m(x, 0, 0, 0, |
| 45 | 0, y, 0, 0, |
| 46 | 0, 0, z, 0, |
| 47 | 0, 0, 0, 1); |
| 48 | Matrix4x4 minv(1.f / x, 0, 0, 0, |
| 49 | 0, 1.f / y, 0, 0, |
| 50 | 0, 0, 1.f / z, 0, |
| 51 | 0, 0, 0, 1); |
| 52 | return Transform(m, minv); |
| 53 | } |
| 54 | |
| 55 | Transform RotateX(float angle) { |
| 56 | const float sin_t = sinf(Radians(angle)); |