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hub / github.com/LukasBanana/LLGL / Load

Method Load

examples/Cpp/HelloUWP/HelloUWP.Example.cpp:56–174  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

54 }
55
56 void Load(winrt::hstring const& /*entryPoint*/)
57 {
58 LLGL::Log::RegisterCallbackStd();
59
60 // Load render system module
61 LLGL::Report report;
62 renderer = LLGL::RenderSystem::Load("Direct3D11", &report);
63 if (!renderer)
64 {
65 LLGL::Log::Errorf("%s", report.GetText());
66 return;
67 }
68
69 // Create swap-chain
70 LLGL::SwapChainDescriptor swapChainDesc;
71 {
72 swapChainDesc.resolution = { 800, 600 };
73 swapChainDesc.depthBits = 0; // We don't need a depth buffer for this example
74 swapChainDesc.stencilBits = 0; // We don't need a stencil buffer for this example
75 swapChainDesc.samples = 8;
76 }
77 swapChain = renderer->CreateSwapChain(swapChainDesc);
78
79 // Print renderer information
80 const auto& info = renderer->GetRendererInfo();
81
82 LLGL::Log::Printf(
83 "Renderer: %s\n"
84 "Device: %s\n"
85 "Vendor: %s\n"
86 "Shading Language: %s\n"
87 "Swap Chain Format: %s\n"
88 "Depth/Stencil Format: %s\n",
89 info.rendererName.c_str(),
90 info.deviceName.c_str(),
91 info.vendorName.c_str(),
92 info.shadingLanguageName.c_str(),
93 LLGL::ToString(swapChain->GetColorFormat()),
94 LLGL::ToString(swapChain->GetDepthStencilFormat())
95 );
96
97 // Set window title and show window
98 window = LLGL::CastTo<LLGL::Window>(&swapChain->GetSurface());
99
100 window->SetTitle("LLGL Example: Hello UWP");
101
102 // Vertex data structure
103 struct Vertex
104 {
105 float position[2];
106 uint32_t color;
107 };
108
109 // Vertex data (3 vertices for our triangle)
110 Vertex vertices[] =
111 {
112 { { 0.0f, +0.5f }, 0xFF0000FF }, // red
113 { { +0.5f, -0.5f }, 0xFF00FF00 }, // green

Callers 2

RunMethod · 0.45
RunMethod · 0.45

Calls 15

RegisterCallbackStdFunction · 0.85
ErrorfFunction · 0.85
PrintfFunction · 0.85
GetTextMethod · 0.65
CreateSwapChainMethod · 0.65
GetRendererInfoMethod · 0.65
GetColorFormatMethod · 0.65
GetDepthStencilFormatMethod · 0.65
GetSurfaceMethod · 0.65
CreateBufferMethod · 0.65
CreateShaderMethod · 0.65
GetReportMethod · 0.65

Tested by

no test coverage detected