| 167 | } |
| 168 | |
| 169 | void CreateResourceHeaps() |
| 170 | { |
| 171 | // Create resource heap for scene rendering |
| 172 | resourceHeap = renderer->CreateResourceHeap(pipelineLayout, { constantBuffer, colorMap, linearSampler }); |
| 173 | } |
| 174 | |
| 175 | Gs::Vector3f GetGridPos(std::size_t frame) const |
| 176 | { |
nothing calls this directly
no test coverage detected