()
| 61 | } |
| 62 | |
| 63 | private void CreateTextures() |
| 64 | { |
| 65 | var colors = new LLGL.Color[4] |
| 66 | { |
| 67 | new LLGL.Color(1, 0, 0, 1), |
| 68 | new LLGL.Color(0, 1, 0, 1), |
| 69 | new LLGL.Color(0, 0, 1, 1), |
| 70 | new LLGL.Color(1, 0, 1, 1), |
| 71 | }; |
| 72 | var imageView = new LLGL.ImageView(LLGL.ImageFormat.RGBA, LLGL.DataType.Float32, LLGL.Interop.ToBytes(colors)); |
| 73 | |
| 74 | var colorMapDesc = new LLGL.TextureDescriptor(); |
| 75 | colorMapDesc.Extent = new LLGL.Extent3D(2, 2, 1); |
| 76 | ColorMap = Renderer.CreateTexture(colorMapDesc, imageView); |
| 77 | |
| 78 | // Create sampler state |
| 79 | var samplerDesc = new LLGL.SamplerDescriptor(); |
| 80 | samplerDesc.MinFilter = LLGL.SamplerFilter.Linear; |
| 81 | samplerDesc.MagFilter = LLGL.SamplerFilter.Linear; |
| 82 | ColorMapSampler = Renderer.CreateSampler(samplerDesc); |
| 83 | } |
| 84 | |
| 85 | private void CreateShaders() |
| 86 | { |
nothing calls this directly
no test coverage detected