(LLGL.RendererInfo info)
| 57 | } |
| 58 | |
| 59 | private static void PrintRendererInfo(LLGL.RendererInfo info) |
| 60 | { |
| 61 | Console.WriteLine($"Renderer: {info.RendererName}"); |
| 62 | Console.WriteLine($"Device: {info.DeviceName}"); |
| 63 | Console.WriteLine($"Vendor: {info.VendorName}"); |
| 64 | Console.WriteLine($"Shading Language: {info.ShadingLanguageName}"); |
| 65 | } |
| 66 | |
| 67 | static string GetSelectedRendererModule(string[] args) |
| 68 | { |