| 383 | static const auto shaderStages = LLGL::StageFlags::VertexStage | LLGL::StageFlags::FragmentStage; |
| 384 | |
| 385 | void UpdateSettingsForTexture(Settings& settings) |
| 386 | { |
| 387 | // Update model transformation with render-target projection |
| 388 | UpdateModelTransform(settings, renderTargetProj, rotation.y, Gs::Vector3f(1)); |
| 389 | |
| 390 | #if ENABLE_CUSTOM_MULTISAMPLING |
| 391 | |
| 392 | // Disable multi-sample texture in fragment shader |
| 393 | settings.useTexture2DMS = 0; |
| 394 | |
| 395 | #endif // /ENABLE_CUSTOM_MULTISAMPLING |
| 396 | } |
| 397 | |
| 398 | void UpdateSettingsForScreen(Settings& settings) |
| 399 | { |
no test coverage detected