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hub / github.com/LukasBanana/LLGL / UpdateSettingsForScreen

Function UpdateSettingsForScreen

examples/Cpp/RenderTarget/Example.cpp:398–408  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

396 }
397
398 void UpdateSettingsForScreen(Settings& settings)
399 {
400 #if ENABLE_CUSTOM_MULTISAMPLING
401
402 // Enable multi-sample texture in fragment shader
403 settings.useTexture2DMS = 1;
404
405 #endif // ENABLE_CUSTOM_MULTISAMPLING
406
407 UpdateModelTransform(settings, projection, rotation.x);
408 }
409
410 void UpdateScene()
411 {

Callers 2

DrawSceneOntoScreenFunction · 0.85
OnDrawFrameFunction · 0.85

Calls 1

UpdateModelTransformFunction · 0.85

Tested by

no test coverage detected