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github.com/Lugdunum3D/Lugdunum
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Functions
1,063 in github.com/Lugdunum3D/Lugdunum
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Functions
1,063
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Types & classes
433
Function
TEST
test/Math/Geometry/Transform.cpp:10
Function
TEST_P
test/Graphics/Vulkan/Shaders.cpp:78
Method
TapDetector
-------------------------------------------------------------------------------- TapDetector ---------------------------------------------------------
src/lug/Window/Android/gestureDetector.cpp:25
Method
Technique
src/lug/Graphics/Vulkan/Render/Technique/Technique.cpp:9
Method
Texture
src/lug/Graphics/Vulkan/Render/Texture.cpp:9
Method
Texture
src/lug/Graphics/Render/Texture.cpp:7
Method
Texture
src/lug/Graphics/Builder/Texture.cpp:28
Method
ThreadPool
src/lug/System/ThreadPool.cpp:8
Method
Time
src/lug/System/Time.cpp:7
Method
Token
include/lug/System/Logger/Formatter.hpp:57
Method
ValArray
include/lug/Math/ValArray.hpp:15
Function
Vector
include/lug/Math/Vector.hpp:16
Method
View
src/lug/Graphics/Vulkan/Render/View.cpp:17
Method
View
src/lug/Graphics/Render/View.cpp:8
Method
Window
src/lug/Window/Window.cpp:17
Method
Window
src/lug/Graphics/Vulkan/Render/Window.cpp:30
Method
WindowImpl
src/lug/Window/Android/WindowImplAndroid.cpp:15
Method
WindowImpl
src/lug/Window/Win32/WindowImplWin32.cpp:12
Method
WindowImpl
src/lug/Window/Unix/WindowImplX11.cpp:14
Method
activateFullscreen
src/lug/Window/Win32/WindowImplWin32.cpp:526
Method
addQueue
src/lug/Graphics/Vulkan/API/Builder/Device.cpp:138
Method
addSubpassDependency
src/lug/Graphics/Vulkan/API/Builder/RenderPass.cpp:94
Method
allocate
test/System/Memory/Utils.hpp:7
Method
allocate
src/lug/System/Memory/FreeList.cpp:51
Method
allocate
src/lug/System/Memory/Allocator/Stack.cpp:17
Method
allocate
src/lug/System/Memory/Allocator/Linear.cpp:17
Method
allocate
src/lug/System/Memory/Allocator/Basic.cpp:10
Method
allocate
src/lug/Graphics/Vulkan/Render/BufferPool/Camera.cpp:17
Method
allocate
src/lug/Graphics/Vulkan/Render/BufferPool/Bloom.cpp:17
Method
allocate
src/lug/Graphics/Vulkan/Render/BufferPool/Material.cpp:17
Method
allocate
src/lug/Graphics/Vulkan/Render/DescriptorSetPool/BloomSampler.cpp:15
Method
allocate
src/lug/Graphics/Vulkan/Render/DescriptorSetPool/Light.cpp:14
Method
allocate
src/lug/Graphics/Vulkan/Render/DescriptorSetPool/SkyBox.cpp:15
Method
allocate
src/lug/Graphics/Vulkan/Render/DescriptorSetPool/Camera.cpp:14
Method
allocate
src/lug/Graphics/Vulkan/Render/DescriptorSetPool/MaterialTextures.cpp:13
Method
allocate
src/lug/Graphics/Vulkan/Render/DescriptorSetPool/GuiTexture.cpp:15
Method
allocate
src/lug/Graphics/Vulkan/Render/DescriptorSetPool/Material.cpp:14
Method
beginFrame
src/lug/Graphics/Vulkan/Gui.cpp:407
Method
beginFrame
src/lug/Graphics/Vulkan/Renderer.cpp:581
Method
beginFrame
src/lug/Graphics/Vulkan/Render/Window.cpp:61
Method
beginFrame
src/lug/Core/Application.cpp:88
Method
beginInit
src/lug/Graphics/Graphics.cpp:21
Method
beginInit
src/lug/Graphics/Vulkan/Renderer.cpp:86
Method
beginInit
src/lug/Core/Application.cpp:15
Method
bindMemory
src/lug/Graphics/Vulkan/API/Buffer.cpp:60
Function
build
src/lug/Graphics/Vulkan/Builder/SkyBox.cpp:333
Function
build
src/lug/Graphics/Vulkan/Builder/Texture.cpp:17
Function
build
src/lug/Graphics/Vulkan/Builder/Material.cpp:14
Method
build
src/lug/Graphics/Vulkan/API/Builder/Swapchain.cpp:85
Method
build
src/lug/Graphics/Vulkan/API/Builder/ImageView.cpp:14
Method
build
src/lug/Graphics/Vulkan/API/Builder/CommandBuffer.cpp:14
Method
build
src/lug/Graphics/Vulkan/API/Builder/Buffer.cpp:15
Method
build
src/lug/Graphics/Vulkan/API/Builder/CommandPool.cpp:13
Method
build
src/lug/Graphics/Vulkan/API/Builder/DeviceMemory.cpp:17
Method
build
src/lug/Graphics/Vulkan/API/Builder/RenderPass.cpp:122
Method
build
src/lug/Graphics/Vulkan/API/Builder/PipelineLayout.cpp:15
Method
build
src/lug/Graphics/Vulkan/API/Builder/DescriptorSet.cpp:14
Method
build
src/lug/Graphics/Vulkan/API/Builder/Semaphore.cpp:13
Method
build
src/lug/Graphics/Vulkan/API/Builder/Framebuffer.cpp:17
Method
build
src/lug/Graphics/Vulkan/API/Builder/GraphicsPipeline.cpp:13
Method
build
src/lug/Graphics/Vulkan/API/Builder/DescriptorPool.cpp:13
Method
build
src/lug/Graphics/Vulkan/API/Builder/Instance.cpp:9
Method
build
src/lug/Graphics/Vulkan/API/Builder/Surface.cpp:13
Method
build
src/lug/Graphics/Vulkan/API/Builder/Device.cpp:49
Method
build
src/lug/Graphics/Vulkan/API/Builder/Sampler.cpp:13
Method
build
src/lug/Graphics/Vulkan/API/Builder/ShaderModule.cpp:70
Method
build
src/lug/Graphics/Vulkan/API/Builder/Image.cpp:16
Method
build
src/lug/Graphics/Vulkan/API/Builder/DescriptorSetLayout.cpp:13
Method
build
src/lug/Graphics/Builder/Light.cpp:12
Method
build
src/lug/Graphics/Builder/SkyBox.cpp:11
Method
build
src/lug/Graphics/Builder/Camera.cpp:13
Method
build
src/lug/Graphics/Builder/Scene.cpp:11
Method
build
src/lug/Graphics/Builder/Texture.cpp:37
Method
build
src/lug/Graphics/Builder/Material.cpp:11
Method
buildBeginCommandBuffer
src/lug/Graphics/Vulkan/Render/Window.cpp:500
Method
buildCommandBuffers
src/lug/Graphics/Vulkan/Render/Window.cpp:598
Method
buildEndCommandBuffer
src/lug/Graphics/Vulkan/Render/BloomPass.cpp:1545
Method
buildShader
src/lug/Graphics/Vulkan/Render/Pipeline/ShaderBuilder.cpp:21
Method
buildShaderFromFile
src/lug/Graphics/Vulkan/Render/Pipeline/ShaderBuilder.cpp:39
Method
buildShaderFromString
src/lug/Graphics/Vulkan/Render/Pipeline/ShaderBuilder.cpp:74
Method
capture
test/System/Logger/OstreamHandler.cpp:17
Method
checkRequirementsDevice
src/lug/Graphics/Vulkan/Renderer.cpp:452
Method
checkRequirementsExtensions
src/lug/Graphics/Vulkan/Renderer.cpp:551
Method
checkRequirementsInstance
src/lug/Graphics/Vulkan/Renderer.cpp:392
Method
checkRequirementsLayers
src/lug/Graphics/Vulkan/Renderer.cpp:536
Method
clearBuffer
test/System/Logger/OstreamHandler.cpp:40
Method
close
src/lug/Window/Android/WindowImplAndroid.cpp:27
Method
close
src/lug/Window/Win32/WindowImplWin32.cpp:113
Method
close
src/lug/Window/Unix/WindowImplX11.cpp:59
Method
close
src/lug/Core/Application.cpp:84
Method
compilePattern
src/lug/System/Logger/Formatter.cpp:122
Method
configKeyEvent
src/lug/Window/Win32/WindowImplWin32.cpp:585
Method
configMouseButtonEvent
src/lug/Window/Win32/WindowImplWin32.cpp:593
Method
configMouseEvent
src/lug/Window/Win32/WindowImplWin32.cpp:620
Method
configMouseWheelEvent
src/lug/Window/Win32/WindowImplWin32.cpp:670
Method
containsQueueFlags
src/lug/Graphics/Vulkan/Vulkan.cpp:44
Method
create
src/lug/Window/Window.cpp:26
Method
create
src/lug/Graphics/Vulkan/Render/Window.cpp:215
Method
create
src/lug/Graphics/Vulkan/Render/Pipeline.cpp:41
Method
createBrdfLut
* @brief Create a pipeline id for brdf lut rendering * * @return The created id. */
include/lug/Graphics/Vulkan/Render/Pipeline.hpp:348
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