Handles updates while the game is still loading.
| 534 | /// Handles updates while the game is still loading. |
| 535 | /// </summary> |
| 536 | void UpdateGameLoadingState(GameLoopState& state) { |
| 537 | GameState::currentMenu = GameState::GetCurrentMenu(true); // This is the safe version of checking the current menu. It is only used while the game boots, else the game may crash. |
| 538 | |
| 539 | CheckIfGameHasLoaded(); |
| 540 | ConfigureAlternativeSampleRate(); |
| 541 | HandleAutoLoadProfile(state); |
| 542 | } |
| 543 | |
| 544 | /// <summary> |
| 545 | /// Configures buffer settings for alternative sample rates. |
no test coverage detected