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Functions3,570 in github.com/Lovrom8/RSMods

MethodClearData
Clear data pointer.
DLL/Wwise/Types.hpp:1594
MethodClearDragDrop
DLL/Lib/ImGUI/imgui.cpp:10104
MethodClearFlags
DLL/Lib/ImGUI/imgui_internal.h:1090
MethodClearFonts
DLL/Lib/ImGUI/imgui_draw.cpp:2017
MethodClearFreeMemory
DLL/Lib/ImGUI/imgui_internal.h:725
MethodClearIniSettings
DLL/Lib/ImGUI/imgui.cpp:10762
MethodClearInputCharacters
DLL/Lib/ImGUI/imgui.cpp:1185
MethodClearInputData
DLL/Lib/ImGUI/imgui_draw.cpp:1981
MethodClearLog
DLL/Lib/ImGUI/imgui_demo.cpp:6262
FunctionClearPreparedEvents
<summary> Clear all previously prepared events. </summary> <returns>AK_Success if successful.AK_Fail if the sound engine was not correctly initialized
DLL/Wwise/SoundEngine.cpp:61
FunctionClearSelection
DLL/Lib/ImGUI/imgui_internal.h:1036
FunctionClearText
DLL/Lib/ImGUI/imgui_internal.h:1026
MethodClient_OnConnected
(object sender, OnConnectedArgs e)
GUI/Twitch/RSModderBot.cs:110
MethodClient_OnMessageReceived
(object sender, OnMessageReceivedArgs e)
GUI/Twitch/RSModderBot.cs:115
FunctionClipWith
DLL/Lib/ImGUI/imgui_internal.h:505
FunctionClipWithFull
Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
DLL/Lib/ImGUI/imgui_internal.h:506
FunctionCloneBusEffect
<summary> Clones an effect from one bus to another </summary> <param name="toBus"> - Bus to send the effect to</param> <param name="indexFX"> - Effect
DLL/Wwise/SoundEngine.cpp:42
MethodCloneOutput
DLL/Lib/ImGUI/imgui_draw.cpp:441
MethodClose
(int hr)
Installer/FolderPicker.cs:138
MethodCloseButton
Button to close a window
DLL/Lib/ImGUI/imgui_widgets.cpp:791
MethodCloseCurrentPopup
Close the popup we have begin-ed into.
DLL/Lib/ImGUI/imgui.cpp:8456
MethodClosePopupToLevel
DLL/Lib/ImGUI/imgui.cpp:8428
MethodClosePopupsExceptModals
DLL/Lib/ImGUI/imgui.cpp:8413
MethodClosePopupsOverWindow
When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it. This function closes any popups that are ov
DLL/Lib/ImGUI/imgui.cpp:8369
MethodCollapseButton
DLL/Lib/ImGUI/imgui_widgets.cpp:829
MethodCollapsingHeader
CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). This
DLL/Lib/ImGUI/imgui_widgets.cpp:6070
MethodColorButton
A little color square. Return true when clicked. FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the toolti
DLL/Lib/ImGUI/imgui_widgets.cpp:5444
MethodColorConvertFloat4ToU32
DLL/Lib/ImGUI/imgui.cpp:1849
MethodColorConvertHSVtoRGB
Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593 also http://en.wikipedia.org/wiki/HSL_and_HSV
DLL/Lib/ImGUI/imgui.cpp:1883
MethodColorConvertRGBtoHSV
Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 Optimized http://lolengine.net/blog/2013/01/13/fas
DLL/Lib/ImGUI/imgui.cpp:1861
MethodColorConvertU32ToFloat4
DLL/Lib/ImGUI/imgui.cpp:1839
MethodColorEdit3
DLL/Lib/ImGUI/imgui_widgets.cpp:4784
MethodColorEdit4
Edit colors components (each component in 0.0f..1.0f range). See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiCo
DLL/Lib/ImGUI/imgui_widgets.cpp:4816
MethodColorEditOptionsPopup
DLL/Lib/ImGUI/imgui_widgets.cpp:5581
MethodColorPicker3
DLL/Lib/ImGUI/imgui_widgets.cpp:5050
MethodColorPicker4
Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. (In C++ the 'float col[4]' notation for a function argument is
DLL/Lib/ImGUI/imgui_widgets.cpp:5073
MethodColorPickerOptionsPopup
DLL/Lib/ImGUI/imgui_widgets.cpp:5632
MethodColorTooltip
Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
DLL/Lib/ImGUI/imgui_widgets.cpp:5547
MethodColumns
DLL/Lib/ImGUI/imgui_tables.cpp:4031
MethodCombo
Old API, prefer using BeginCombo() nowadays if you can.
DLL/Lib/ImGUI/imgui_widgets.cpp:1781
MethodCompare
not fully defined
Installer/FolderPicker.cs:153
MethodCompare
not fully defined
GUI/Util/FolderPicker.cs:153
MethodCompareSongs
(SongData x, SongData y)
GUI/SongManager.cs:133
MethodCompareWithSortSpecs
DLL/Lib/ImGUI/imgui_demo.cpp:3463
MethodConvertFloatTimeToStringTime
DLL/D3D/D3DHooks.cpp:716
MethodConvertFromStore
Convert the input string from the storage format to SI_CHAR. * The storage format is always UTF-8 or MBCS. * * @param a_pInputData Dat
DLL/Lib/Ini/SimpleIni.h:2970
MethodConvertHexToColor
<summary> Convert HEX -> Color struct </summary> <param name="hexStr"> - String of hex, without #</param> <returns>Color struct</returns>
DLL/Settings.cpp:601
MethodConvertSpeed
<summary> Converts Real Speed and Wwise RTPC back and forth </summary> <param name="speed"> - Speed you want to convert</param> <returns>Converted Spe
DLL/Mods/RiffRepeater.cpp:48
MethodConvertToStore
DLL/Lib/Ini/SimpleIni.h:429
MethodConvertToStore
Convert the input string to the storage format of this data. * The storage format is always UTF-8 or MBCS. * * @param a_pInputData NUL
DLL/Lib/Ini/SimpleIni.h:3050
MethodConverter
DLL/Lib/Ini/SimpleIni.h:421
MethodCopyString
DLL/Lib/Ini/SimpleIni.h:1874
FunctionCreate
DLL/Lib/ImGUI/imgui_internal.h:550
MethodCreateContext
DLL/Lib/ImGUI/imgui.cpp:3427
MethodCreateDefaultOnOldINI
(string settingIdentifier, string @default)
GUI/WriteSettings.cs:25
MethodCreateDefaultOnOldINI
(string settingIdentifier, string @default)
GUI/Rocksmith/WriteSettings.cs:66
MethodCreateDesktopShortcut
(string rsModsPath)
Installer/GUI.cs:64
MethodCreateNewWindowSettings
DLL/Lib/ImGUI/imgui.cpp:10714
FunctionCreatePool
<summary> Create a new memory pool. </summary> <param name="in_pMemAddress">- Memory address of the pool, or NULL if it should be allocated</param> <p
DLL/Wwise/MemoryMgr.cpp:26
FunctionCrowdControlThread
<summary> Opens a TCP socket on localhost, port 45659 If a socket has been successfully opened, it connects to the effect client (CrowdControl or RSMo
DLL/CC/ControlServer.cpp:147
MethodCrypto
(Stream input, Stream output, ICryptoTransform transform, long len)
GUI/Profiles.cs:39
MethodCurrentSelectedUser
<summary> Get the current selected profile name. **Only works on Profile Selection screen </summary> <returns>Profile Name</returns>
DLL/GameState.cpp:28
MethodCustomTheme_Apply
(object sender, EventArgs e)
GUI/UI.cs:1010
MethodCustomTheme_ChangeBackgroundColor
(object sender, EventArgs e)
GUI/UI.cs:962
MethodCustomTheme_ChangeButtonColor
(object sender, EventArgs e)
GUI/UI.cs:994
MethodCustomTheme_ChangeTextColor
(object sender, EventArgs e)
GUI/UI.cs:978
MethodCustomTheme_ChangeTheme
(Color backgroundColor, Color textColor, Color buttonColor)
GUI/UI.cs:888
MethodCustomTheme_DataGridView
(DataGridView grid, Color backgroundColor, Color textColor)
GUI/UI.cs:913
MethodCustomTheme_LoadCustomColors
()
GUI/UI.cs:930
MethodCustomTheme_Reset
(object sender, EventArgs e)
GUI/UI.cs:1012
MethodD3DXCOLOR
DLL/Lib/DirectX/d3dx9math.h:516
MethodD3DXFLOAT16
DLL/Lib/DirectX/d3dx9math.h:59
MethodD3DXMATRIX
DLL/Lib/DirectX/d3dx9math.h:315
MethodD3DXPLANE
DLL/Lib/DirectX/d3dx9math.h:475
MethodD3DXQUATERNION
DLL/Lib/DirectX/d3dx9math.h:429
MethodD3DXVECTOR2
DLL/Lib/DirectX/d3dx9math.h:91
MethodD3DXVECTOR2_16F
DLL/Lib/DirectX/d3dx9math.h:137
MethodD3DXVECTOR3
DLL/Lib/DirectX/d3dx9math.h:165
MethodD3DXVECTOR3_16F
DLL/Lib/DirectX/d3dx9math.h:211
MethodD3DXVECTOR4
DLL/Lib/DirectX/d3dx9math.h:240
MethodD3DXVECTOR4_16F
DLL/Lib/DirectX/d3dx9math.h:284
FunctionDECLARE_INTERFACE
DLL/Lib/DirectX/d3dx9anim.h:118
FunctionDECLARE_INTERFACE
DLL/Lib/DirectX/d3dx9shader.h:411
FunctionDECLARE_INTERFACE_
DLL/Lib/DirectX/d3dx9xof.h:153
FunctionDECLARE_INTERFACE_
DLL/Lib/DirectX/d3dx9anim.h:285
FunctionDECLARE_INTERFACE_
DLL/Lib/DirectX/d3dx9effect.h:151
FunctionDECLARE_INTERFACE_
DLL/Lib/DirectX/d3dx9math.h:1314
FunctionDECLARE_INTERFACE_
DLL/Lib/DirectX/d3dx9mesh.h:245
FunctionDECLARE_INTERFACE_
DLL/Lib/DirectX/d3d9.h:335
FunctionDECLARE_INTERFACE_
DLL/Lib/DirectX/d3dx9shader.h:279
FunctionDECLARE_INTERFACE_
DLL/Lib/DirectX/d3dx9core.h:106
MethodDX9DrawText
<summary> Draw text on screen </summary> <param name="textToDraw"> - What text should be written?</param> <param name="textColorHex"> - What color? Gi
DLL/D3DOverlay.cpp:30
MethodDataTypeApplyOp
DLL/Lib/ImGUI/imgui_widgets.cpp:1932
MethodDataTypeApplyOpFromText
User can input math operators (e.g. +100) to edit a numerical values. NB: This is _not_ a full expression evaluator. We should probably add one and re
DLL/Lib/ImGUI/imgui_widgets.cpp:1984
MethodDataTypeClamp
DLL/Lib/ImGUI/imgui_widgets.cpp:2122
FunctionDataTypeClampT
DLL/Lib/ImGUI/imgui_widgets.cpp:2114
MethodDataTypeCompare
DLL/Lib/ImGUI/imgui_widgets.cpp:2093
FunctionDataTypeCompareT
DLL/Lib/ImGUI/imgui_widgets.cpp:2086
MethodDataTypeFormatString
DLL/Lib/ImGUI/imgui_widgets.cpp:1909
MethodDataTypeGetInfo
DLL/Lib/ImGUI/imgui_widgets.cpp:1903
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