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Functions921 in github.com/LottieFiles/dotlottie-web

Methodset_vector_slot
* @param {string} id * @param {number} x * @param {number} y * @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:819
Methodset_vector_slot
* @param {string} id * @param {number} x * @param {number} y * @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:848
Methodset_viewport
* @param {number} x * @param {number} y * @param {number} w * @param {number} h * @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:551
Methodset_viewport
* @param {number} x * @param {number} y * @param {number} w * @param {number} h * @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:580
Functionsetup
(props: DotLottieVueProps, { attrs, expose }: SetupContext)
packages/vue/src/dotlottie.ts:54
Methodsm_current_state
* Get the name of the current state. * @returns {string}
packages/web/src/webgl/dotlottie-player.js:846
Methodsm_current_state
* Get the name of the current state. * @returns {string}
packages/web/src/webgpu/dotlottie-player.js:875
Methodsm_fire
* Fire a named event into the state machine. * @param {string} event * @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:1207
Methodsm_fire
* Fire a named event into the state machine. * @param {string} event * @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:1241
Methodsm_framework_setup
* Returns the framework setup listeners as a JS array of strings. * @returns {any}
packages/web/src/webgl/dotlottie-player.js:919
Methodsm_framework_setup
* Returns the framework setup listeners as a JS array of strings. * @returns {any}
packages/web/src/webgpu/dotlottie-player.js:953
Methodsm_get_boolean_input
* @param {string} key * @returns {boolean | undefined}
packages/web/src/webgl/dotlottie-player.js:988
Methodsm_get_boolean_input
* @param {string} key * @returns {boolean | undefined}
packages/web/src/webgpu/dotlottie-player.js:1022
Methodsm_get_inputs
* Returns all state machine inputs as a JS array of strings. * @returns {any}
packages/web/src/webgl/dotlottie-player.js:661
Methodsm_get_inputs
* Returns all state machine inputs as a JS array of strings. * @returns {any}
packages/web/src/webgpu/dotlottie-player.js:690
Methodsm_get_numeric_input
* @param {string} key * @returns {number | undefined}
packages/web/src/webgl/dotlottie-player.js:998
Methodsm_get_numeric_input
* @param {string} key * @returns {number | undefined}
packages/web/src/webgpu/dotlottie-player.js:1032
Methodsm_get_string_input
* @param {string} key * @returns {string | undefined}
packages/web/src/webgl/dotlottie-player.js:960
Methodsm_get_string_input
* @param {string} key * @returns {string | undefined}
packages/web/src/webgpu/dotlottie-player.js:994
Methodsm_override_current_state
* Override the current state. * @param {string} state * @param {boolean} immediate * @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:1098
Methodsm_override_current_state
* Override the current state. * @param {string} state * @param {boolean} immediate * @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:1132
Methodsm_poll_event
* Poll the next state machine event. Returns `null` if the queue is empty, * otherwise a JS object with a `type` field and optional payload.
packages/web/src/webgl/dotlottie-player.js:670
Methodsm_poll_event
* Poll the next state machine event. Returns `null` if the queue is empty, * otherwise a JS object with a `type` field and optional payload.
packages/web/src/webgpu/dotlottie-player.js:699
Methodsm_poll_internal_event
* Poll the next state machine internal event. Returns `null` if the * queue is empty, otherwise a JS object `{ type: "Message", message }`.
packages/web/src/webgl/dotlottie-player.js:1078
Methodsm_poll_internal_event
* Poll the next state machine internal event. Returns `null` if the * queue is empty, otherwise a JS object `{ type: "Message", message }`.
packages/web/src/webgpu/dotlottie-player.js:1112
Methodsm_post_click
* @param {number} x * @param {number} y
packages/web/src/webgl/dotlottie-player.js:678
Methodsm_post_click
* @param {number} x * @param {number} y
packages/web/src/webgpu/dotlottie-player.js:707
Methodsm_post_pointer_down
* @param {number} x * @param {number} y
packages/web/src/webgl/dotlottie-player.js:1008
Methodsm_post_pointer_down
* @param {number} x * @param {number} y
packages/web/src/webgpu/dotlottie-player.js:1042
Methodsm_post_pointer_enter
* @param {number} x * @param {number} y
packages/web/src/webgl/dotlottie-player.js:1057
Methodsm_post_pointer_enter
* @param {number} x * @param {number} y
packages/web/src/webgpu/dotlottie-player.js:1091
Methodsm_post_pointer_exit
* @param {number} x * @param {number} y
packages/web/src/webgl/dotlottie-player.js:1015
Methodsm_post_pointer_exit
* @param {number} x * @param {number} y
packages/web/src/webgpu/dotlottie-player.js:1049
Methodsm_post_pointer_move
* @param {number} x * @param {number} y
packages/web/src/webgl/dotlottie-player.js:1022
Methodsm_post_pointer_move
* @param {number} x * @param {number} y
packages/web/src/webgpu/dotlottie-player.js:1056
Methodsm_post_pointer_up
* @param {number} x * @param {number} y
packages/web/src/webgl/dotlottie-player.js:927
Methodsm_post_pointer_up
* @param {number} x * @param {number} y
packages/web/src/webgpu/dotlottie-player.js:961
Methodsm_reset_input
* @param {string} key
packages/web/src/core/dotlottie-player.js:692
Methodsm_reset_input
* @param {string} key
packages/web/src/webgl/dotlottie-player.js:781
Methodsm_reset_input
* @param {string} key
packages/web/src/webgpu/dotlottie-player.js:810
Methodsm_set_boolean_input
* @param {string} key * @param {boolean} value * @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:1030
Methodsm_set_boolean_input
* @param {string} key * @param {boolean} value * @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:1064
Methodsm_set_numeric_input
* @param {string} key * @param {number} value * @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:1041
Methodsm_set_numeric_input
* @param {string} key * @param {number} value * @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:1075
Methodsm_set_seed
* @param {bigint} seed * @returns {boolean}
packages/web/src/core/dotlottie-player.js:335
Methodsm_set_seed
* @param {bigint} seed * @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:424
Methodsm_set_seed
* @param {bigint} seed * @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:453
Methodsm_set_string_input
* @param {string} key * @param {string} value * @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:976
Methodsm_set_string_input
* @param {string} key * @param {string} value * @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:1010
Methodsm_start
* Start the state machine with an open-URL policy. * @param {boolean} require_user_interaction * @param {any[]} whitelist * @returns {b
packages/web/src/webgl/dotlottie-player.js:1263
Methodsm_start
* Start the state machine with an open-URL policy. * @param {boolean} require_user_interaction * @param {any[]} whitelist * @returns {b
packages/web/src/webgpu/dotlottie-player.js:1297
Methodsm_status
* Get the current status of the state machine as a string. * @returns {string}
packages/web/src/webgl/dotlottie-player.js:1336
Methodsm_status
* Get the current status of the state machine as a string. * @returns {string}
packages/web/src/webgpu/dotlottie-player.js:1370
Methodsm_stop
* Stop the state machine. * @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:1217
Methodsm_stop
* Stop the state machine. * @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:1251
Methodsm_tick
* Advance the state machine by `dt` milliseconds and render if the frame changed. * Returns `true` when a new frame was rendered, `false` otherwi
packages/web/src/webgl/dotlottie-player.js:1227
Methodsm_tick
* Advance the state machine by `dt` milliseconds and render if the frame changed. * Returns `true` when a new frame was rendered, `false` otherwi
packages/web/src/webgpu/dotlottie-player.js:1261
Methodspeed
* Gets the current playback speed. * Returns the speed multiplier (1 = normal speed, 2 = double speed, 0.5 = half speed).
packages/web/src/dotlottie.ts:742
Methodspeed
* @returns {number}
packages/web/src/core/dotlottie-player.js:1082
Methodspeed
()
packages/web/src/worker/dotlottie.ts:455
Methodspeed
* @returns {number}
packages/web/src/webgl/dotlottie-player.js:1168
Methodspeed
* @returns {number}
packages/web/src/webgpu/dotlottie-player.js:1202
MethodstateMachineFireEvent
* @experimental * Fire an event in the state machine * @param name - The name of the event to fire
packages/web/src/dotlottie.ts:2220
MethodstateMachineGet
* @experimental * Get a specific state machine by ID * @param stateMachineId - The ID of the state machine to get * @returns The state machin
packages/web/src/dotlottie.ts:2117
MethodstateMachineGetActiveId
* @experimental * Get the active state machine ID * @returns The active state machine ID as a string
packages/web/src/dotlottie.ts:2096
MethodstateMachineGetBooleanInput
* @experimental * Get a boolean input value from the state machine * @param name - The name of the boolean input * @returns The boolean value
packages/web/src/dotlottie.ts:2174
MethodstateMachineGetCurrentState
* @experimental * Get the current state of the state machine * @returns The current state of the state machine as a string
packages/web/src/dotlottie.ts:2087
FunctionstateMachineGetListeners
(request)
packages/web/src/worker/dotlottie.worker.ts:470
MethodstateMachineGetNumericInput
* @experimental * Get a numeric input value from the state machine * @param name - The name of the numeric input * @returns The numeric value
packages/web/src/dotlottie.ts:2184
MethodstateMachineGetStatus
* @experimental * Get the current status of the state machine * @returns The current status of the state machine as a string
packages/web/src/dotlottie.ts:2078
MethodstateMachineGetStringInput
* @experimental * Get a string input value from the state machine * @param name - The name of the string input * @returns The string value or
packages/web/src/dotlottie.ts:2194
FunctionstateMachineLoad
(request)
packages/web/src/worker/dotlottie.worker.ts:503
FunctionstateMachineLoadData
(request)
packages/web/src/worker/dotlottie.worker.ts:515
MethodstateMachineOverrideState
* @experimental * Override the current state of the state machine * @param state - The state to override to * @param immediate - Whether to i
packages/web/src/dotlottie.ts:2107
FunctionstateMachinePostClickEvent
(request)
packages/web/src/worker/dotlottie.worker.ts:527
FunctionstateMachinePostPointerDownEvent
(request)
packages/web/src/worker/dotlottie.worker.ts:553
FunctionstateMachinePostPointerEnterEvent
(request)
packages/web/src/worker/dotlottie.worker.ts:579
FunctionstateMachinePostPointerExitEvent
(request)
packages/web/src/worker/dotlottie.worker.ts:592
FunctionstateMachinePostPointerMoveEvent
(request)
packages/web/src/worker/dotlottie.worker.ts:566
FunctionstateMachinePostPointerUpEvent
(request)
packages/web/src/worker/dotlottie.worker.ts:540
MethodstateMachineSetBooleanInput
* @experimental * Set a boolean input value for the state machine * @param name - The name of the boolean input * @param value - The boolean
packages/web/src/dotlottie.ts:2144
MethodstateMachineSetNumericInput
* @experimental * Set a numeric input value for the state machine * @param name - The name of the numeric input * @param value - The numeric
packages/web/src/dotlottie.ts:2154
MethodstateMachineSetStringInput
* @experimental * Set a string input value for the state machine * @param name - The name of the string input * @param value - The string val
packages/web/src/dotlottie.ts:2164
FunctionstateMachineStart
(request)
packages/web/src/worker/dotlottie.worker.ts:481
FunctionstateMachineStop
(request)
packages/web/src/worker/dotlottie.worker.ts:492
Methodstate_machine_id
* Returns the ID of the currently active state machine, or `undefined`. * @returns {string | undefined}
packages/web/src/webgl/dotlottie-player.js:862
Methodstate_machine_id
* Returns the ID of the currently active state machine, or `undefined`. * @returns {string | undefined}
packages/web/src/webgpu/dotlottie-player.js:891
Methodstate_machine_load
* Load a state machine from a JSON definition string. Returns `true` on * success. The engine is kept alive inside the player and interacted
packages/web/src/webgl/dotlottie-player.js:937
Methodstate_machine_load
* Load a state machine from a JSON definition string. Returns `true` on * success. The engine is kept alive inside the player and interacted
packages/web/src/webgpu/dotlottie-player.js:971
Methodstate_machine_load_from_id
* Load a state machine from a .lottie archive by state-machine ID. * @param {string} id * @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:1109
Methodstate_machine_load_from_id
* Load a state machine from a .lottie archive by state-machine ID. * @param {string} id * @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:1143
Methodstate_machine_unload
* Unload the active state machine.
packages/web/src/core/dotlottie-player.js:964
Methodstate_machine_unload
* Unload the active state machine.
packages/web/src/webgl/dotlottie-player.js:1050
Methodstate_machine_unload
* Unload the active state machine.
packages/web/src/webgpu/dotlottie-player.js:1084
Functionstop
()
examples/solid/src/App.tsx:40
Methodstop
* @returns {boolean}
packages/web/src/core/dotlottie-player.js:1058
Methodstop
* @returns {boolean}
packages/web/src/webgl/dotlottie-player.js:1144
Methodstop
* @returns {boolean}
packages/web/src/webgpu/dotlottie-player.js:1178
Functiont
()
fixtures/profiler.js:9
MethodterminateWorker
(workerId: string)
packages/web/src/worker/worker-manager.ts:48
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