MCPcopy Create free account

hub / github.com/Lotti/codemotion2015 / functions

Functions478 in github.com/Lotti/codemotion2015

FunctionBufferReadInt32BE
(offset, noAssert)
public/js/vendors/phaser/p2.js:556
FunctionBufferReadInt32LE
(offset, noAssert)
public/js/vendors/phaser/p2.js:552
FunctionBufferReadInt8
(offset, noAssert)
public/js/vendors/phaser/p2.js:487
FunctionBufferReadUInt16BE
(offset, noAssert)
public/js/vendors/phaser/p2.js:453
FunctionBufferReadUInt16LE
(offset, noAssert)
public/js/vendors/phaser/p2.js:449
FunctionBufferReadUInt32BE
(offset, noAssert)
public/js/vendors/phaser/p2.js:483
FunctionBufferReadUInt32LE
(offset, noAssert)
public/js/vendors/phaser/p2.js:479
FunctionBufferReadUInt8
(offset, noAssert)
public/js/vendors/phaser/p2.js:416
FunctionBufferSlice
(start, end)
public/js/vendors/phaser/p2.js:409
FunctionBufferToArrayBuffer
()
public/js/vendors/phaser/p2.js:861
FunctionBufferToJSON
()
public/js/vendors/phaser/p2.js:317
FunctionBufferToString
(encoding, start, end)
public/js/vendors/phaser/p2.js:280
FunctionBufferWrite
(string, offset, length, encoding)
public/js/vendors/phaser/p2.js:231
FunctionBufferWriteDoubleBE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:809
FunctionBufferWriteDoubleLE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:805
FunctionBufferWriteFloatBE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:776
FunctionBufferWriteFloatLE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:772
FunctionBufferWriteInt16BE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:712
FunctionBufferWriteInt16LE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:708
FunctionBufferWriteInt32BE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:744
FunctionBufferWriteInt32LE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:740
FunctionBufferWriteInt8
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:672
FunctionBufferWriteUInt16BE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:636
FunctionBufferWriteUInt16LE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:632
FunctionBufferWriteUInt32BE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:668
FunctionBufferWriteUInt32LE
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:664
FunctionBufferWriteUInt8
(value, offset, noAssert)
public/js/vendors/phaser/p2.js:596
FunctionC
(a,b)
public/js/vendors/phaser/p2.min.js:2
FunctionC
(a,b)
public/js/vendors/phaser/phaser.min.js:20
FunctionCapsule
* Capsule shape class. * @class Capsule * @constructor * @extends Shape * @param {Number} [length=1] The distance between the end points * @param
public/js/vendors/phaser/p2.js:10138
FunctionCircle
* Circle shape class. * @class Circle * @extends Shape * @constructor * @param {number} [radius=1] The radius of this circle * * @example *
public/js/vendors/phaser/p2.js:10231
FunctionConstraint
* Base constraint class. * * @class Constraint * @constructor * @author schteppe * @param {Body} bodyA * @param {Body} bodyB * @param {Number}
public/js/vendors/phaser/p2.js:5636
FunctionContactEquation
* Non-penetration constraint equation. Tries to make the contactPointA and contactPointB vectors coincide, while keeping the applied force repulsive.
public/js/vendors/phaser/p2.js:7030
FunctionContactMaterial
* Defines what happens when two materials meet, such as what friction coefficient to use. You can also set other things such as restitution, surface v
public/js/vendors/phaser/p2.js:7771
FunctionConvex
* Convex shape class. * @class Convex * @constructor * @extends Shape * @param {Array} vertices An array of vertices that span this shape. Vertice
public/js/vendors/phaser/p2.js:10307
FunctionD
(a,b)
public/js/vendors/phaser/p2.min.js:2
FunctionD
(a,b)
public/js/vendors/phaser/phaser.min.js:20
FunctionDataView
(buffer, byteOffset, byteLength)
public/js/vendors/phaser/p2.js:1765
FunctionDistanceConstraint
* Constraint that tries to keep the distance between two bodies constant. * * @class DistanceConstraint * @constructor * @author schteppe * @para
public/js/vendors/phaser/p2.js:5793
FunctionDrawing
(el, htOption)
public/js/vendors/qrcode/qrcode.js:177
FunctionEquation
* Base class for constraint equations. * @class Equation * @constructor * @param {Body} bodyA First body participating in the equation * @param {B
public/js/vendors/phaser/p2.js:7147
FunctionEventEmitter
()
public/js/vendors/phaser/p2.js:7652
FunctionFrictionEquation
* Constrains the slipping in a contact along a tangent * * @class FrictionEquation * @constructor * @param {Body} bodyA * @param {Body} bodyB *
public/js/vendors/phaser/p2.js:7467
FunctionGSSolver
* Iterative Gauss-Seidel constraint equation solver. * * @class GSSolver * @constructor * @extends Solver * @param {Object} [options] * @param {
public/js/vendors/phaser/p2.js:11191
FunctionGearConstraint
* Connects two bodies at given offset points, letting them rotate relative to each other around this point. * @class GearConstraint * @constructor
public/js/vendors/phaser/p2.js:6044
FunctionGridBroadphase
* Broadphase that uses axis-aligned bins. * @class GridBroadphase * @constructor * @extends Broadphase * @param {object} [options] * @param {numb
public/js/vendors/phaser/p2.js:2969
FunctionHeightfield
* Heightfield shape class. Height data is given as an array. These data points are spread out evenly with a distance "elementWidth". * @class Heightf
public/js/vendors/phaser/p2.js:10648
FunctionI
()
public/js/vendors/jquery/jquery-2.1.3.min.js:2
FunctionIsland
* An island of bodies connected with equations. * @class Island * @constructor
public/js/vendors/phaser/p2.js:11980
FunctionIslandManager
* Splits the system of bodies and equations into independent islands * * @class IslandManager * @constructor * @param {Object} [options] * @exten
public/js/vendors/phaser/p2.js:12073
FunctionIslandNode
* Holds a body and keeps track of some additional properties needed for graph traversal. * @class IslandNode * @constructor * @param {Body} body
public/js/vendors/phaser/p2.js:12253
FunctionK
()
public/js/vendors/jquery/jquery-2.1.3.min.js:2
FunctionKb
(a,b,c,d,e)
public/js/vendors/jquery/jquery-2.1.3.min.js:3
FunctionLine
* Container for line-related functions * @class Line
public/js/vendors/phaser/p2.js:1932
FunctionLinearSpring
* A spring, connecting two bodies. * * The Spring explicitly adds force and angularForce to the bodies. * * @class LinearSpring * @extends Spring
public/js/vendors/phaser/p2.js:9814
FunctionLockConstraint
* Locks the relative position between two bodies. * * @class LockConstraint * @constructor * @author schteppe * @param {Body} bodyA * @param {Bo
public/js/vendors/phaser/p2.js:6124
FunctionM
(a,b)
public/js/vendors/phaser/p2.min.js:2
FunctionM
(a,b)
public/js/vendors/phaser/phaser.min.js:20
FunctionMaterial
* Defines a physics material. * @class Material * @constructor * @param {number} id Material identifier * @author schteppe
public/js/vendors/phaser/p2.js:7867
FunctionN
(a,b,c)
public/js/vendors/phaser/p2.min.js:2
FunctionN
(a,b,c)
public/js/vendors/phaser/phaser.min.js:20
FunctionNaiveBroadphase
* Naive broadphase implementation. Does N^2 tests. * * @class NaiveBroadphase * @constructor * @extends Broadphase
public/js/vendors/phaser/p2.js:3081
FunctionNarrowphase
* Narrowphase. Creates contacts and friction given shapes and transforms. * @class Narrowphase * @constructor
public/js/vendors/phaser/p2.js:3159
FunctionOverlapKeeper
* Keeps track of overlaps in the current state and the last step state. * @class OverlapKeeper * @constructor
public/js/vendors/phaser/p2.js:11562
FunctionOverlapKeeperRecord
* Overlap data container for the OverlapKeeper * @class OverlapKeeperRecord * @constructor * @param {Body} bodyA * @param {Shape} shapeA * @param
public/js/vendors/phaser/p2.js:11736
FunctionP
(a,b,c)
public/js/vendors/phaser/p2.min.js:2
FunctionP
(a,b,c)
public/js/vendors/phaser/phaser.min.js:20
FunctionParticle
* Particle shape class. * @class Particle * @constructor * @extends Shape
public/js/vendors/phaser/p2.js:10794
FunctionPlane
* Plane shape class. The plane is facing in the Y direction. * @class Plane * @extends Shape * @constructor
public/js/vendors/phaser/p2.js:10830
FunctionPoint
* Point related functions * @class Point
public/js/vendors/phaser/p2.js:1994
FunctionPolygon
* Polygon class. * @class Polygon * @constructor
public/js/vendors/phaser/p2.js:2075
FunctionPong
()
public/js/game.js:1
FunctionPrismaticConstraint
* Constraint that only allows bodies to move along a line, relative to each other. See <a href="http://www.iforce2d.net/b2dtut/joints-prismatic">this
public/js/vendors/phaser/p2.js:6302
FunctionProxyBuffer
* Class: ProxyBuffer * ================== * * Only used in Firefox, since Firefox does not allow augmenting "native" * objects (like Uint8Array in
public/js/vendors/phaser/p2.js:920
FunctionQ
(a,b,c)
public/js/vendors/phaser/p2.min.js:2
FunctionQ
(a,b,c)
public/js/vendors/phaser/phaser.min.js:20
FunctionQR8bitByte
(data)
public/js/vendors/qrcode/qrcode.js:29
FunctionQRBitBuffer
()
public/js/vendors/qrcode/qrcode.js:149
FunctionQRCodeModel
(typeNumber, errorCorrectLevel)
public/js/vendors/qrcode/qrcode.js:78
FunctionQRPolynomial
(num,shift)
public/js/vendors/qrcode/qrcode.js:139
FunctionQRRSBlock
(totalCount,dataCount)
public/js/vendors/qrcode/qrcode.js:146
FunctionRectangle
* Rectangle shape class. * @class Rectangle * @constructor * @param {Number} [width=1] Width * @param {Number} [height=1] Height * @extends Conve
public/js/vendors/phaser/p2.js:10910
FunctionRevoluteConstraint
* Connects two bodies at given offset points, letting them rotate relative to each other around this point. * @class RevoluteConstraint * @construct
public/js/vendors/phaser/p2.js:6671
FunctionRotationalLockEquation
* Locks the relative angle between two bodies. The constraint tries to keep the dot product between two vectors, local in each body, to zero. The loca
public/js/vendors/phaser/p2.js:7586
FunctionRotationalSpring
* A rotational spring, connecting two bodies rotation. This spring explicitly adds angularForce (torque) to the bodies. * * The spring can be combin
public/js/vendors/phaser/p2.js:9978
FunctionRotationalVelocityEquation
* Syncs rotational velocity of two bodies, or sets a relative velocity (motor). * * @class RotationalVelocityEquation * @constructor * @extends Eq
public/js/vendors/phaser/p2.js:7627
FunctionS
(a,b,c)
public/js/vendors/phaser/p2.min.js:2
FunctionS
(a,b,c)
public/js/vendors/phaser/phaser.min.js:20
FunctionSAPBroadphase
* Sweep and prune broadphase along one axis. * * @class SAPBroadphase * @constructor * @extends Broadphase
public/js/vendors/phaser/p2.js:5494
FunctionScalar
* Scalar functions * @class Scalar
public/js/vendors/phaser/p2.js:2566
FunctionShape
* Base class for shapes. * @class Shape * @constructor * @param {Number} type
public/js/vendors/phaser/p2.js:10989
FunctionSolver
* Base class for constraint solvers. * @class Solver * @constructor * @extends EventEmitter
public/js/vendors/phaser/p2.js:11429
FunctionSpring
* A spring, connecting two bodies. The Spring explicitly adds force and angularForce to the bodies and does therefore not put load on the constraint s
public/js/vendors/phaser/p2.js:10032
FunctionT
(a,b,c)
public/js/vendors/phaser/p2.min.js:2
FunctionT
(a,b,c)
public/js/vendors/phaser/phaser.min.js:20
FunctionTupleDictionary
* @class TupleDictionary * @constructor
public/js/vendors/phaser/p2.js:11776
FunctionU
(a,b,c)
public/js/vendors/phaser/p2.min.js:2
FunctionU
(a,b,c)
public/js/vendors/phaser/phaser.min.js:20
FunctionUtils
* Misc utility functions * @class Utils * @constructor
public/js/vendors/phaser/p2.js:11897
FunctionVb
(a,b,c)
public/js/vendors/jquery/jquery-2.1.3.min.js:3
← previousnext →301–400 of 478, ranked by callers