| 128 | } |
| 129 | |
| 130 | DXGI_FORMAT TextureD3D::ToLinearFormat(DXGI_FORMAT format) |
| 131 | { |
| 132 | switch (format) |
| 133 | { |
| 134 | case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 135 | case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM; |
| 136 | case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8X8_UNORM; |
| 137 | |
| 138 | // Added in 1.5 compressed formats can be used for static layers |
| 139 | case DXGI_FORMAT_BC1_UNORM_SRGB: return DXGI_FORMAT_BC1_UNORM; |
| 140 | case DXGI_FORMAT_BC2_UNORM_SRGB: return DXGI_FORMAT_BC2_UNORM; |
| 141 | case DXGI_FORMAT_BC3_UNORM_SRGB: return DXGI_FORMAT_BC3_UNORM; |
| 142 | case DXGI_FORMAT_BC7_UNORM_SRGB: return DXGI_FORMAT_BC7_UNORM; |
| 143 | |
| 144 | default: return format; |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | DXGI_FORMAT TextureD3D::ToColorFormat(DXGI_FORMAT format) |
| 149 | { |
nothing calls this directly
no outgoing calls
no test coverage detected