| 146 | } |
| 147 | |
| 148 | DXGI_FORMAT TextureD3D::ToColorFormat(DXGI_FORMAT format) |
| 149 | { |
| 150 | switch (format) |
| 151 | { |
| 152 | case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_UNORM; |
| 153 | case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS; |
| 154 | case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_FLOAT; |
| 155 | case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS; |
| 156 | |
| 157 | default: return format; |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | UINT TextureD3D::BindFlagsToD3DBindFlags(unsigned int flags) |
| 162 | { |
nothing calls this directly
no outgoing calls
no test coverage detected