| 103 | } |
| 104 | |
| 105 | void CompositorGL::RenderTextureSwapChain(vr::EVREye eye, TextureBase* src, TextureBase* dst, ovrRecti viewport, vr::VRTextureBounds_t bounds, vr::HmdVector4_t quad) |
| 106 | { |
| 107 | // TODO: Support blending multiple scene layers |
| 108 | } |
nothing calls this directly
no outgoing calls
no test coverage detected