| 138 | } |
| 139 | |
| 140 | bool TipWindow::pointAt(int arrowAlign, const gfx::Rect& target) |
| 141 | { |
| 142 | m_target = target; |
| 143 | m_arrowAlign = arrowAlign; |
| 144 | |
| 145 | remapWindow(); |
| 146 | |
| 147 | int x = target.x; |
| 148 | int y = target.y; |
| 149 | int w = bounds().w; |
| 150 | int h = bounds().h; |
| 151 | |
| 152 | int trycount = 0; |
| 153 | for (; trycount < 4; ++trycount) { |
| 154 | switch (arrowAlign) { |
| 155 | case TOP | LEFT: |
| 156 | x = m_target.x + m_target.w; |
| 157 | y = m_target.y + m_target.h; |
| 158 | break; |
| 159 | case TOP | RIGHT: |
| 160 | x = m_target.x - w; |
| 161 | y = m_target.y + m_target.h; |
| 162 | break; |
| 163 | case BOTTOM | LEFT: |
| 164 | x = m_target.x + m_target.w; |
| 165 | y = m_target.y - h; |
| 166 | break; |
| 167 | case BOTTOM | RIGHT: |
| 168 | x = m_target.x - w; |
| 169 | y = m_target.y - h; |
| 170 | break; |
| 171 | case TOP: |
| 172 | x = m_target.x + m_target.w/2 - w/2; |
| 173 | y = m_target.y + m_target.h; |
| 174 | break; |
| 175 | case BOTTOM: |
| 176 | x = m_target.x + m_target.w/2 - w/2; |
| 177 | y = m_target.y - h; |
| 178 | break; |
| 179 | case LEFT: |
| 180 | x = m_target.x + m_target.w; |
| 181 | y = m_target.y + m_target.h/2 - h/2; |
| 182 | break; |
| 183 | case RIGHT: |
| 184 | x = m_target.x - w; |
| 185 | y = m_target.y + m_target.h/2 - h/2; |
| 186 | break; |
| 187 | } |
| 188 | |
| 189 | x = MID(0, x, ui::display_w()-w); |
| 190 | y = MID(0, y, ui::display_h()-h); |
| 191 | |
| 192 | if (m_target.intersects(gfx::Rect(x, y, w, h))) { |
| 193 | switch (trycount) { |
| 194 | case 0: |
| 195 | case 2: |
| 196 | // Switch position |
| 197 | if (arrowAlign & (TOP | BOTTOM)) arrowAlign ^= TOP | BOTTOM; |
no test coverage detected