| 359 | } |
| 360 | |
| 361 | Document* Document::duplicate(DuplicateType type) const |
| 362 | { |
| 363 | const Sprite* sourceSprite = sprite(); |
| 364 | std::unique_ptr<Sprite> spriteCopyPtr(new Sprite( |
| 365 | sourceSprite->pixelFormat(), |
| 366 | sourceSprite->width(), |
| 367 | sourceSprite->height(), |
| 368 | sourceSprite->palette(frame_t(0))->size())); |
| 369 | |
| 370 | std::unique_ptr<Document> documentCopy(new Document(spriteCopyPtr.get())); |
| 371 | Sprite* spriteCopy = spriteCopyPtr.release(); |
| 372 | |
| 373 | spriteCopy->setTotalFrames(sourceSprite->totalFrames()); |
| 374 | |
| 375 | // Copy frames duration |
| 376 | for (frame_t i(0); i < sourceSprite->totalFrames(); ++i) |
| 377 | spriteCopy->setFrameDuration(i, sourceSprite->frameDuration(i)); |
| 378 | |
| 379 | // Copy frame tags |
| 380 | for (const FrameTag* tag : sourceSprite->frameTags()) |
| 381 | spriteCopy->frameTags().add(new FrameTag(*tag)); |
| 382 | |
| 383 | // Copy color palettes |
| 384 | { |
| 385 | PalettesList::const_iterator it = sourceSprite->getPalettes().begin(); |
| 386 | PalettesList::const_iterator end = sourceSprite->getPalettes().end(); |
| 387 | for (; it != end; ++it) { |
| 388 | spriteCopy->setPalette(**it, true); |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | switch (type) { |
| 393 | |
| 394 | case DuplicateExactCopy: |
| 395 | // Copy the layer folder |
| 396 | copyLayerContent(sourceSprite->folder(), documentCopy.get(), spriteCopy->folder()); |
| 397 | |
| 398 | ASSERT((spriteCopy->backgroundLayer() && sourceSprite->backgroundLayer()) || |
| 399 | (!spriteCopy->backgroundLayer() && !sourceSprite->backgroundLayer())); |
| 400 | break; |
| 401 | |
| 402 | case DuplicateWithFlattenLayers: |
| 403 | { |
| 404 | // Flatten layers |
| 405 | ASSERT(sourceSprite->folder() != NULL); |
| 406 | |
| 407 | LayerImage* flatLayer = create_flatten_layer_copy |
| 408 | (spriteCopy, |
| 409 | sourceSprite->folder(), |
| 410 | gfx::Rect(0, 0, sourceSprite->width(), sourceSprite->height()), |
| 411 | frame_t(0), sourceSprite->lastFrame()); |
| 412 | |
| 413 | // Add and select the new flat layer |
| 414 | spriteCopy->folder()->addLayer(flatLayer); |
| 415 | |
| 416 | // Configure the layer as background only if the original |
| 417 | // sprite has a background layer. |
| 418 | if (sourceSprite->backgroundLayer() != NULL) |
no test coverage detected