| 175 | } |
| 176 | |
| 177 | void OnMouseUp(vector2i_t pos){ |
| 178 | pos -= fixedBounds.pos; |
| 179 | int tileX = pos.x / 16; |
| 180 | int tileY = pos.y / 16; |
| 181 | |
| 182 | if(tileX < 0 || tileX >= mapSize.x || tileY < 0 || tileY > mapSize.y) return; |
| 183 | |
| 184 | Tile& tile = tiles[tileY][tileX]; |
| 185 | |
| 186 | if(tile.flagged){ |
| 187 | return; // Don't reveal flagged tiles |
| 188 | } |
| 189 | |
| 190 | std::function<void(int,int)> revealAdjacent = [&](int x, int y) { |
| 191 | for(int i = std::max(0, y - 1); i <= y + 1 && i < mapSize.y; i++){ |
| 192 | if(x - 1 >= 0 && !tiles[i][x - 1].flagged){ // If something has been incorrectly flagged make sure nto to reveal |
| 193 | bool wasHidden = tiles[i][x - 1].hidden; |
| 194 | tiles[i][x - 1].hidden = false; |
| 195 | if(tiles[i][x - 1].surroundingMines == 0 && wasHidden){ // If tile does not have a number reveal more tiles |
| 196 | revealAdjacent(x - 1, i); |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | if(!tiles[i][x].flagged){ |
| 201 | bool wasHidden = tiles[i][x].hidden; |
| 202 | tiles[i][x].hidden = false; |
| 203 | if(tiles[i][x].surroundingMines == 0 && wasHidden){ |
| 204 | revealAdjacent(x, i); |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | if(x + 1 < mapSize.x && !tiles[i][x + 1].flagged){ |
| 209 | bool wasHidden = tiles[i][x + 1].hidden; |
| 210 | tiles[i][x + 1].hidden = false; |
| 211 | if(tiles[i][x + 1].surroundingMines == 0 && wasHidden){ |
| 212 | revealAdjacent(x + 1, i); |
| 213 | } |
| 214 | tiles[i][x + 1].hidden = false; |
| 215 | } |
| 216 | } |
| 217 | }; |
| 218 | |
| 219 | if(tile.type == MineTile){ |
| 220 | GameOver(); |
| 221 | } else { |
| 222 | tile.hidden = false; |
| 223 | if(tile.surroundingMines == 0){ |
| 224 | revealAdjacent(tileX, tileY); |
| 225 | } |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | void OnRightMouseUp(vector2i_t pos){ |
| 230 | pos -= fixedBounds.pos; |
nothing calls this directly
no outgoing calls
no test coverage detected