| 13 | using namespace gam; |
| 14 | |
| 15 | int main(int argc, char* argv[]){ |
| 16 | |
| 17 | const int iterations = 24; |
| 18 | #define LOOP for(int i=0; i<iterations; i++) |
| 19 | |
| 20 | float floats[iterations]; |
| 21 | int ints[iterations]; |
| 22 | |
| 23 | RNGLinCon lc; |
| 24 | RNGMulLinCon mlc; |
| 25 | RNGTaus tw; |
| 26 | |
| 27 | printf("\n\nRNG LinCon float:\n"); |
| 28 | LOOP printf("%4.2f ", rnd::uni_float(lc)); |
| 29 | |
| 30 | printf("\n\nRNG MulLinCon float:\n"); |
| 31 | LOOP printf("%4.2f ", rnd::uni_float(mlc)); |
| 32 | |
| 33 | printf("\n\nRNG Tausworthe float:\n"); |
| 34 | LOOP printf("%4.2f ", rnd::uni_float(tw)); |
| 35 | |
| 36 | printf("\n\nRNG shared float:\n"); |
| 37 | LOOP printf("%4.2f ", rnd::uni(1.f)); |
| 38 | |
| 39 | printf("\n\npermute:\n"); |
| 40 | for(int i=0; i<16; i++){ |
| 41 | slice(ints,iterations) = gen::RAdd1<int>(); |
| 42 | rnd::permute(ints, iterations); |
| 43 | LOOP printf("%2i ", ints[i]); |
| 44 | printf("\n"); |
| 45 | } |
| 46 | |
| 47 | printf("\n\ncond(0.2, 0.2):\n"); |
| 48 | char v = '|'; |
| 49 | for(int i=0; i<256; ++i) printf("%c", rnd::cond(v, '.', '|', 0.2, 0.2)); |
| 50 | |
| 51 | printf("\n\ncond(0.8, 0.8):\n"); |
| 52 | for(int i=0; i<256; ++i) printf("%c", rnd::cond(v, '.', '|', 0.8, 0.8)); |
| 53 | |
| 54 | printf("\n\nprob(0.2):\n"); |
| 55 | for(int i=0; i<256; ++i) printf("%c", rnd::prob(0.2) ? '|' : '.'); |
| 56 | |
| 57 | printf("\n\nprob(0.8):\n"); |
| 58 | for(int i=0; i<256; ++i) printf("%c", rnd::prob(0.8) ? '|' : '.'); |
| 59 | |
| 60 | printf("\n\nthin(0.2):\n"); |
| 61 | slice(floats, iterations) = gen::Val<>(1); |
| 62 | rnd::thin(floats, iterations, 0.2); |
| 63 | LOOP printf("%c", floats[i] != 0.f ? '|' : '.'); |
| 64 | |
| 65 | printf("\n\nthin(0.8):\n"); |
| 66 | slice(floats, iterations) = gen::Val<>(1); |
| 67 | rnd::thin(floats, iterations, 0.8); |
| 68 | LOOP printf("%c", floats[i] != 0.f ? '|' : '.'); |
| 69 | |
| 70 | printf("\n\nuni [0.f, 1.f)\n"); |
| 71 | rnd::uni(floats, iterations); |
| 72 | LOOP printf("%4.2f ", floats[i]); |