| 39 | } |
| 40 | |
| 41 | void ChannelMergerNode::process(ContextRenderLock & r, int bufferSize) |
| 42 | { |
| 43 | auto output = this->output(0); |
| 44 | ASSERT_UNUSED(bufferSize, bufferSize == output->bus(r)->length()); |
| 45 | |
| 46 | if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) |
| 47 | { |
| 48 | output->setNumberOfChannels(r, m_desiredNumberOfOutputChannels); |
| 49 | } |
| 50 | |
| 51 | // Merge all the the zero-etch channels from all the inputs into one output. |
| 52 | /* Per the spec, a channel merge node takes a bunch of mono inputs. |
| 53 | The processing should be as follows |
| 54 | |
| 55 | let a = number of input channels |
| 56 | let b = number of output channels |
| 57 | |
| 58 | if a == b copy 1:1 |
| 59 | if a < b copy 1:1 up to a, then zero the other channels |
| 60 | if b < a copy 1:1 up to b, then ignore the other channels |
| 61 | */ |
| 62 | |
| 63 | for (int i = 0; i < m_desiredNumberOfOutputChannels; ++i) |
| 64 | { |
| 65 | // initialize sum |
| 66 | output->bus(r)->channel(i)->zero(); |
| 67 | } |
| 68 | |
| 69 | int in = numberOfInputs(); |
| 70 | for (int c = 0; c < m_desiredNumberOfOutputChannels; ++c) |
| 71 | { |
| 72 | AudioChannel * outputChannel = output->bus(r)->channel(c); |
| 73 | if (c < in) |
| 74 | { |
| 75 | auto input = this->input(c); |
| 76 | if (input->isConnected()) |
| 77 | { |
| 78 | AudioChannel * inputChannel = input->bus(r)->channel(0); |
| 79 | outputChannel->sumFrom(inputChannel); |
| 80 | } |
| 81 | } |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | |
| 86 | } // namespace lab |
nothing calls this directly
no test coverage detected