if the context was suspended, resume the progression of time and processing in the audio context
| 710 | |
| 711 | // if the context was suspended, resume the progression of time and processing in the audio context |
| 712 | void AudioContext::resume() |
| 713 | { |
| 714 | device_callback->start(); |
| 715 | } |
| 716 | |
| 717 | void AudioContext::debugTraverse(AudioNode * root) |
| 718 | { |