| 23 | static AudioNodeDescriptor * desc(); |
| 24 | |
| 25 | void setFunction(std::function<void(ContextRenderLock & r, FunctionNode * me, int channel, float * buffer, int bufferSize)> fn) |
| 26 | { |
| 27 | _function = fn; |
| 28 | } |
| 29 | |
| 30 | virtual void process(ContextRenderLock & r, int bufferSize) override; |
| 31 | virtual void reset(ContextRenderLock & r) override; |