Can be called from any thread.
| 29 | |
| 30 | // Can be called from any thread. |
| 31 | AudioNode * sourceNode() const { return m_sourceNode; } |
| 32 | |
| 33 | // Causes our AudioNode to process if it hasn't already for this render quantum. |
| 34 | // It returns the bus containing the processed audio for this output, returning inPlaceBus if in-place processing was possible. |
no outgoing calls
no test coverage detected