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github.com/LabSound/LabSound
/ operator/
Function
operator/
include/LabSound/core/FloatPoint3D.h:52–55 ·
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50
}
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inline float3 operator/(const float3 & v, float s)
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{
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return v * (1.0f / s);
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}
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inline float3 operator+=(float3 & a, const float3 & b)
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{
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nothing calls this directly
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