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github.com/LabSound/LabSound
/ normalize
Function
normalize
include/LabSound/core/FloatPoint3D.h:92–95 ·
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Source
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90
}
91
92
inline float3 normalize(const float3 & v)
93
{
94
return v / magnitude(v);
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}
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inline bool is_zero(const float3 & v)
98
{
Callers
4
setNormalize
Method · 0.85
_activateNewImpulse
Method · 0.85
getAzimuthElevation
Method · 0.85
gain
Method · 0.85
Calls
1
magnitude
Function · 0.85
Tested by
no test coverage detected