| 50 | |
| 51 | |
| 52 | void PlayHandle::doProcessing() |
| 53 | { |
| 54 | if( m_usesBuffer ) |
| 55 | { |
| 56 | m_bufferReleased = false; |
| 57 | BufferManager::clear(m_playHandleBuffer, Engine::mixer()->framesPerPeriod()); |
| 58 | play( buffer() ); |
| 59 | } |
| 60 | else |
| 61 | { |
| 62 | play( NULL ); |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | |
| 67 | void PlayHandle::releaseBuffer() |