check whether the x & y coordinates fall into the tiling
| 790 | |
| 791 | // check whether the x & y coordinates fall into the tiling |
| 792 | BOOL LASquadtree::inside(const F64 x, const F64 y) const |
| 793 | { |
| 794 | return ((min_x <= x) && (x < max_x) && (min_y <= y) && (y < max_y)); |
| 795 | } |
| 796 | |
| 797 | U32 LASquadtree::intersect_rectangle(const F64 r_min_x, const F64 r_min_y, const F64 r_max_x, const F64 r_max_y, U32 level) |
| 798 | { |
nothing calls this directly
no outgoing calls
no test coverage detected