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Functions2,320 in github.com/KyosukeIshizu1008/berryscode

↓ 1 callersFunctiontry_word_boundary_match
Try word boundary matching
berrycode/src/common/fuzzy.rs:109
↓ 1 callersFunctiontwo_level_scene_source
A self-contained two-level scene useful for exercising tree reconstruction without touching the filesystem.
berrycode/src/godot_import/scene.rs:491
↓ 1 callersMethodtype_label
Short Rust-style label for the inspector (e.g. `"f32"`, `"i64"`).
berrycode/src/app/scene_editor/model.rs:481
↓ 1 callersMethodundo_description
Description of the command that would be undone next.
berrycode/src/app/scene_editor/history.rs:230
↓ 1 callersFunctionunstage_file
Unstage a file (remove from index but keep working tree changes)
berrycode/src/native/git.rs:235
↓ 1 callersMethodupdate_blink
Update cursor blink state
berrycode/src/app/terminal_emulator.rs:1187
↓ 1 callersMethodupdate_collab_cursor
Update local cursor position for broadcasting
berrycode/src/app/live_collab.rs:470
↓ 1 callersFunctionupdate_crate_in_cargo_toml
Rewrite the version string for `crate_name` in `Cargo.toml` to `new_version`. Handles both shorthand (`name = "0.1"`) and table form (`name = { versio
berrycode/src/app/scene_editor/plugin_browser.rs:184
↓ 1 callersFunctionvalidate_and_reserve
Validate inputs and reserve a history slot for the new generation. Returns the history index to fire the request against, or None if validation failed
berrycode/src/app/oracleberry.rs:253
↓ 1 callersFunctionvalue_to_string
(v: &rusqlite::types::Value)
berrycode/src/app/database.rs:169
↓ 1 callersMethodvim_apply_motion
(&mut self, ch: char, n: usize)
berrycode/src/app/vim_mode.rs:862
↓ 1 callersMethodvim_insert_newline_above
(&mut self)
berrycode/src/app/vim_mode.rs:1097
↓ 1 callersMethodvim_insert_newline_below
(&mut self)
berrycode/src/app/vim_mode.rs:1070
↓ 1 callersMethodvim_join_lines
(&mut self, count: usize)
berrycode/src/app/vim_mode.rs:1041
↓ 1 callersMethodvim_paste_after
(&mut self, n: usize)
berrycode/src/app/vim_mode.rs:933
↓ 1 callersMethodvim_paste_before
(&mut self, n: usize)
berrycode/src/app/vim_mode.rs:978
↓ 1 callersMethodvim_replace_char
(&mut self, ch: char)
berrycode/src/app/vim_mode.rs:1017
↓ 1 callersMethodvim_text_object
Apply a text object operation (iw, i", a(, etc.)
berrycode/src/app/vim_mode.rs:1203
↓ 1 callersMethodvim_yank_lines
(&mut self, start_line: usize, count: usize)
berrycode/src/app/vim_mode.rs:920
↓ 1 callersMethodvim_yank_visual_selection
(&mut self)
berrycode/src/app/vim_mode.rs:1127
↓ 1 callersMethodwrite_file
Write a remote file
berrycode/src/app/remote_dev.rs:246
↓ 1 callersFunctionwrite_test_wav
(path: &Path, samples: &[i16], sample_rate: u32)
berrycode/src/app/audio/decode.rs:136
↓ 1 callersFunctionwrite_wgsl_to_assets
Write the graph's generated WGSL to `<root>/assets/shaders/<name>.wgsl`. The hot-reload watcher (v0.5) is already monitoring `assets/`, so the next fr
berrycode/src/app/scene_editor/shader_graph.rs:225
FunctionBUTTON_TEXT
()
berrycode/src/app/mod.rs:552
FunctionINPUT_BG
()
berrycode/src/app/mod.rs:561
FunctionSETTINGS_BG
()
berrycode/src/app/mod.rs:505
Function_force_use
(_w: impl Write)
berrycode/src/app/audio/decode.rs:184
Functionaaa_then_backspace_deletes_last_char
()
berrycode/src/app/mod.rs:4191
Functionaabb_overlap_detects_collision
()
berrycode/src/app/scene_editor/physics_sim.rs:323
Functionaabb_overlap_no_collision
()
berrycode/src/app/scene_editor/physics_sim.rs:311
Functionaabb_overlap_push_direction
()
berrycode/src/app/scene_editor/physics_sim.rs:342
Functionadd_entity_with_mesh_from_file
()
berrycode/src/app/scene_editor/model.rs:1849
Functionadd_field_to_resource_all_types
()
berrycode/src/app/scene_editor/resource_editor.rs:288
Functionadd_field_to_resource_f32
()
berrycode/src/app/scene_editor/resource_editor.rs:276
Functionadd_field_to_resource_unknown_type_fails
()
berrycode/src/app/scene_editor/resource_editor.rs:298
Functionadditional_roots_filter_missing_paths
()
berrycode/src/app/mod.rs:4348
Functionadditional_roots_roundtrip_json
()
berrycode/src/app/mod.rs:4338
Functionall_actions_have_labels
()
berrycode/src/app/keymap.rs:330
Functionall_includes_default_first
()
berrycode/src/app/mod.rs:256
Functionalphanumeric_triggers_completion
()
berrycode/src/app/mod.rs:4083
Functionandroid_activity_with_explicit_package_passes_through
()
berrycode/src/app/mobile/runner.rs:347
Functionandroid_command_chains_install_start_logcat
()
berrycode/src/app/mobile/runner.rs:329
Functionanimator_blend_tree_state_falls_back_to_first_leaf_clip
()
berrycode/src/app/scene_editor/codegen.rs:4223
Functionanimator_component_emits_runtime_literal_from_banimator_file
()
berrycode/src/app/scene_editor/codegen.rs:4354
Functionanimator_component_with_missing_controller_emits_comment_fallback
()
berrycode/src/app/scene_editor/codegen.rs:4331
Functionanimator_evaluator_registered_when_scenes_exist
()
berrycode/src/app/scene_editor/codegen.rs:4306
Functionanimator_oncomplete_emits_is_finished_walk
()
berrycode/src/app/scene_editor/codegen.rs:4289
Functionanimator_runtime_types_always_emitted_in_mod_rs
()
berrycode/src/app/scene_editor/codegen.rs:4181
Functionapply_preview_clip_change
Apply UI-driven clip changes by transitioning the `AnimationPlayer` to the requested clip with a short cross-fade.
berrycode/src/app/preview_3d.rs:361
Functionapply_scene_clip_changes
( mut commands: Commands, mut state: ResMut<SceneAnimationState>, mut graphs: ResMut<Assets<Animat
berrycode/src/app/scene_editor/skeletal_animation.rs:180
Functionapply_text_edits_empty_keeps_text
()
berrycode/src/app/rename.rs:234
Functionapply_text_edits_multiline_replacement
()
berrycode/src/app/rename.rs:225
Functionapply_text_edits_reverse_order_safe
()
berrycode/src/app/rename.rs:211
Functionapply_text_edits_single_rename
()
berrycode/src/app/rename.rs:202
Methodapply_theme
Apply theme to DOM by setting data-theme attribute on body (WASM only)
berrycode/src/settings.rs:131
Functionapprox_eq
(a: [f32; 4], b: [f32; 4], eps: f32)
berrycode/src/app/scene_editor/retargeting.rs:81
Functionastar_no_path_fully_blocked
()
berrycode/src/app/scene_editor/navmesh.rs:333
Functionastar_path_around_obstacle
()
berrycode/src/app/scene_editor/navmesh.rs:316
Functionastar_start_equals_goal
()
berrycode/src/app/scene_editor/navmesh.rs:379
Functionastar_straight_line_path
()
berrycode/src/app/scene_editor/navmesh.rs:305
Functionattach_helper_uses_direct_play_not_transitions
()
berrycode/src/app/scene_editor/codegen.rs:4492
Functionattach_preview_animation_player
When Bevy spawns a GLTF scene that contains animations it inserts an `AnimationPlayer` on the scene root. We catch that the frame it appears, attach o
berrycode/src/app/preview_3d.rs:301
Functionattach_scene_animation_players
( mut commands: Commands, mut state: ResMut<SceneAnimationState>, mut players: Query<(Entity, &mut
berrycode/src/app/scene_editor/skeletal_animation.rs:110
Functionattenuation_at
Compute the attenuation factor for a given distance using the curve. `0.0` = silent, `1.0` = full volume. Surfaced now so the inspector preview ("at 5
berrycode/src/app/audio/spatial.rs:173
Functionattenuation_inside_min_is_full
()
berrycode/src/app/audio/spatial.rs:206
Functionattenuation_outside_max_is_zero
()
berrycode/src/app/audio/spatial.rs:218
Functionauto_detect_basic_names
()
berrycode/src/app/scene_editor/humanoid_avatar.rs:274
Functionauto_detect_mixamo_style
()
berrycode/src/app/scene_editor/humanoid_avatar.rs:312
Functionauto_detect_mixamorig_prefix
()
berrycode/src/app/scene_editor/humanoid_avatar.rs:335
Methodavailable_fonts
Get available font families
berrycode/src/settings.rs:93
Methodavailable_models
Get available AI models
berrycode/src/settings.rs:114
Methodavailable_modes
Get available AI modes
berrycode/src/settings.rs:126
Methodavailable_themes
Get available color themes
berrycode/src/settings.rs:105
Functionbackspace
()
berrycode/src/app/mod.rs:4175
Functionbackspace_during_preedit_reaches_egui
()
berrycode/src/app/mod.rs:4236
Functionbackspace_frame_drops_preedit
()
berrycode/src/app/mod.rs:4295
Functionbake_empty_scene
()
berrycode/src/app/scene_editor/navmesh.rs:298
Functionbench_ansi_colored_1mib
()
berrycode/src/app/terminal_emulator.rs:1375
Functionbench_long_line_no_newline_256k
()
berrycode/src/app/terminal_emulator.rs:1386
Functionbench_plain_ascii_1mib
()
berrycode/src/app/terminal_emulator.rs:1365
Functionbench_seq_1_10000_crlf
()
berrycode/src/app/terminal_emulator.rs:1354
Functionbench_seq_1_10000_lf
()
berrycode/src/app/terminal_emulator.rs:1344
Functionbench_summary_marker
()
berrycode/src/app/terminal_emulator.rs:1393
Functionberry_ui_system
Main UI update system for Bevy
berrycode/src/app/mod.rs:2910
Functionbevy_018_api_in_generated_code
()
berrycode/src/app/scene_editor/codegen.rs:3710
Functionbezier_at_t0_returns_p0
()
berrycode/src/app/scene_editor/spline.rs:121
Functionbezier_at_t1_returns_p3
()
berrycode/src/app/scene_editor/spline.rs:131
Methodbinary_name
(&self)
berrycode/src/agent/native.rs:59
Methodbinary_name
(&self)
berrycode/src/agent/claude.rs:59
Methodbinary_name
(&self)
berrycode/src/agent/ollama.rs:65
Functionblend_1d_single_child
()
berrycode/src/app/scene_editor/animator.rs:436
Functionblend_1d_three_children
()
berrycode/src/app/scene_editor/animator.rs:501
Functionblend_1d_two_children
()
berrycode/src/app/scene_editor/animator.rs:457
Functionblend_2d_basic
()
berrycode/src/app/scene_editor/animator.rs:545
Functionblocked_start_returns_none
()
berrycode/src/app/scene_editor/navmesh.rs:290
Functionbone_data_roundtrip
()
berrycode/src/app/scene_editor/skeleton.rs:169
Functionbone_depth_works
()
berrycode/src/app/scene_editor/skeleton.rs:222
Functionboth_modify_same_entity_creates_conflict
()
berrycode/src/app/scene_editor/scene_merge.rs:294
Methodbroadcast_edit
Broadcast a local edit to all collaborators
berrycode/src/app/live_collab.rs:437
Functionbscene_stem_matches_rs_stem_for_modular_save
()
berrycode/src/app/shortcuts.rs:1033
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