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Functions1,776 in github.com/KorokEngine/Korok

↓ 1 callersFunctionGetProgramiv
(program uint32, pname uint32, params *int32)
hid/gl/gl_gl2.go:95
↓ 1 callersFunctionGetProgramiv
(program uint32, pname uint32, params *int32)
hid/gl/gl_gl3.go:96
↓ 1 callersMethodGetShaderParameter
TODO: Create type specific variations. Returns the value of the parameter associated with pname for a shader object.
webav/webgl.go:754
↓ 1 callersFunctionGlyphRegion
(char byte)
gfx/dbg/font.go:21
↓ 1 callersMethodGravity
(x, y float32)
gui/auto/layout.go:69
↓ 1 callersMethodGrow
(size int)
engi/array/map.go:9
↓ 1 callersMethodImage
Widget: Image
gui/gui_lib.go:136
↓ 1 callersMethodImage
Widget: Image
gui/auto/gui_lib.go:58
↓ 1 callersMethodImageButton
(id ID, normal, pressed gfx.Tex2D, bb *Rect, style *ImageButtonStyle)
gui/gui_lib.go:196
↓ 1 callersMethodImageButton
(id g.ID, normal, pressed gfx.Tex2D, style *g.ImageButtonStyle, opt *Options)
gui/auto/gui_lib.go:109
↓ 1 callersFunctionInBounce
(t float64)
math/ease/bounce.go:4
↓ 1 callersFunctionInElasticFunction
(period float64)
math/ease/elastic.go:17
↓ 1 callersFunctionInOutElasticFunction
(period float64)
math/ease/elastic.go:32
↓ 1 callersMethodInit
()
game/game.go:257
↓ 1 callersMethodInitialize
fast culling matrix, (0, 0) as the center of the local model
gfx/camera.go:244
↓ 1 callersMethodInitialize
()
gui/drawing.go:102
↓ 1 callersMethodInitialize
(style *gui.Theme)
gui/auto/layout.go:92
↓ 1 callersMethodInitialize
()
effect/sim_fire.go:56
↓ 1 callersMethodInitialize
prepare data
effect/sim_radius.go:55
↓ 1 callersMethodInitialize
Initialize the particle pool.
effect/pool.go:61
↓ 1 callersMethodInitialize
alloc a big block
effect/sim_gravity.go:86
↓ 1 callersMethodInitializeScale1
(x, y, angle, ox, oy float32)
math/f32/matrix.go:60
↓ 1 callersMethodInputText
Widgets: InputEditor
gui/gui_lib.go:131
↓ 1 callersMethodLoad
(page *AtlasPage)
anim/spine/atlas.go:400
↓ 1 callersFunctionLoadFontImage
()
gfx/dbg/font.go:31
↓ 1 callersMethodLoadSound
加载数据,得到 Sound 实例 此时应该得出, 采样率,是否Stream等,
audio/sine/R.go:69
↓ 1 callersMethodLoadStatic
(name string, ft FileType)
audio/sine/R.go:84
↓ 1 callersMethodLoadStream
(name string, ft FileType)
audio/sine/R.go:112
↓ 1 callersMethodLocal
()
gfx/transform.go:64
↓ 1 callersMethodMargin
set flag
gui/auto/layout.go:56
↓ 1 callersMethodMoveBy
(dx, dy float32)
gfx/camera.go:96
↓ 1 callersMethodMoveTo
(x, y float32)
gfx/camera.go:91
↓ 1 callersMethodMul
(n int32, v float32)
effect/chan.go:47
↓ 1 callersFunctionNewAnimation
(name string, timelines []Timeline, duration float32)
anim/spine/anim.go:315
↓ 1 callersMethodNewAttachment
(skin *Skin, _type, name string)
anim/spine/spine.go:60
↓ 1 callersFunctionNewAttachmentTimeline
(l int)
anim/spine/anim.go:272
↓ 1 callersFunctionNewAudioManager
()
audio/sine/R.go:63
↓ 1 callersFunctionNewAudioManager
()
asset/maudio.go:13
↓ 1 callersFunctionNewBone
(boneData *BoneData, parent *Bone)
anim/spine/bone.go:49
↓ 1 callersFunctionNewBoneData
(name string, parent *BoneData)
anim/spine/bone.go:20
↓ 1 callersFunctionNewButton
()
hid/input/button.go:16
↓ 1 callersFunctionNewColorTimeline
(l int)
anim/spine/anim.go:201
↓ 1 callersFunctionNewContext
(style *Theme)
gui/gui_lib.go:103
↓ 1 callersFunctionNewDebugRender
(vsh, fsh string)
gfx/dbg/dbg.go:142
↓ 1 callersFunctionNewEntityManager
()
engi/entity.go:48
↓ 1 callersFunctionNewFireSimulator
(cap int)
effect/sim_fire.go:33
↓ 1 callersFunctionNewFontManager
()
asset/mfont.go:16
↓ 1 callersFunctionNewGravitySimulator
(cfg *GravityConfig)
effect/sim_gravity.go:69
↓ 1 callersMethodNewParticle
(new int)
effect/sim_snow.go:94
↓ 1 callersFunctionNewParticleConfigManager
()
asset/mpsconfig.go:19
↓ 1 callersFunctionNewRadiusSimulator
(cfg *RadiusConfig)
effect/sim_radius.go:40
↓ 1 callersFunctionNewRegionAttachment
(name string)
anim/spine/attachment.go:37
↓ 1 callersFunctionNewRenderContext
(r *ResManager, ub *UniformBuffer)
gfx/bk/renderc.go:29
↓ 1 callersFunctionNewRenderQueue
(m *ResManager)
gfx/bk/queue.go:106
↓ 1 callersFunctionNewResManager
()
gfx/bk/R.go:90
↓ 1 callersFunctionNewRotateTimeline
(l int)
anim/spine/anim.go:17
↓ 1 callersFunctionNewScaleTimeline
(l int)
anim/spine/anim.go:152
↓ 1 callersFunctionNewScriptSystem
()
game/script.go:99
↓ 1 callersFunctionNewSkeletonData
()
anim/spine/skeleton.go:11
↓ 1 callersFunctionNewSkin
(name string)
anim/spine/skin.go:18
↓ 1 callersFunctionNewSlot
(slotData *SlotData, skeleton *Skeleton, bone *Bone)
anim/spine/slot.go:30
↓ 1 callersFunctionNewSlotData
(name string, boneData *BoneData)
anim/spine/slot.go:10
↓ 1 callersFunctionNewTagTable
(cap int)
game/tag.go:30
↓ 1 callersFunctionNewTextureManager
()
asset/mtexture.go:21
↓ 1 callersFunctionNewTranslateTimeline
(l int)
anim/spine/anim.go:103
↓ 1 callersFunctionNewUniformBuffer
()
gfx/bk/uniform.go:55
↓ 1 callersFunctionNewVorbisDecoder
(name string)
audio/decoder.go:29
↓ 1 callersFunctionNewWavDecoder
(name string)
audio/decoder.go:25
↓ 1 callersMethodNumOfChan
()
audio/sine/decoder.go:12
↓ 1 callersMethodOnFocusChanged
窗口焦点变化
hid/lifecycle.go:24
↓ 1 callersFunctionOrtho
(left, right, bottom, top, near, far float32)
math/f32/project.go:7
↓ 1 callersFunctionOutElasticFunction
(period float64)
math/ease/elastic.go:25
↓ 1 callersMethodPathBezierCurveTo
(p2, p3, p4 f32.Vec2, segments int)
gui/drawing.go:429
↓ 1 callersMethodPathClear
()
gui/drawing.go:137
↓ 1 callersMethodPauseChan
(chanId int)
audio/sine/pool.go:130
↓ 1 callersFunctionPow2Image
Pow2Image returns the given image, scaled to the smallest power-of-two dimensions larger or equal to the input dimensions. It preserves the image form
gfx/font/pow2.go:16
↓ 1 callersMethodPrewarm
(t float32)
effect/simulate.go:91
↓ 1 callersMethodPrimQuadUV
(a, b, c, d f32.Vec2, uva, uvb,uvc, uvd f32.Vec2, color uint32)
gui/drawing.go:302
↓ 1 callersMethodPrimRect
(min, max f32.Vec2, color uint32)
gui/drawing.go:261
↓ 1 callersMethodPrimRectUV
(a, c f32.Vec2, uva, uvc f32.Vec2, color uint32)
gui/drawing.go:281
↓ 1 callersMethodPushClipRect
Clip 相关的操作
gui/drawing.go:191
↓ 1 callersMethodPut
(k Key, st bool)
hid/input/input.go:15
↓ 1 callersMethodReadPointer
(size uint32)
gfx/bk/uniform.go:93
↓ 1 callersMethodReadUInt32
()
gfx/bk/uniform.go:87
↓ 1 callersMethodRegister
此处初始化所有的依赖
gfx/sprite.go:199
↓ 1 callersMethodRegister
此处初始化所有的依赖
gfx/text.go:258
↓ 1 callersMethodRegister
此处初始化所有的依赖
gfx/mesh.go:212
↓ 1 callersMethodRegister
(rs *gfx.RenderSystem)
gui/render.go:31
↓ 1 callersMethodRegister
此处初始化所有的依赖
effect/particle.go:178
↓ 1 callersMethodRegisterButton
将物理按键映射到虚拟按键
hid/input/input.go:78
↓ 1 callersMethodRenderWrapped
(pos f32.Vec2, text string, wrapWidth float32)
gui/font.go:99
↓ 1 callersMethodRequireTable
(tables []interface{})
gfx/render_system.go:75
↓ 1 callersMethodReset
()
gfx/dbg/dbg.go:414
↓ 1 callersMethodReset
()
anim/ween/anim.go:57
↓ 1 callersMethodReset
()
gui/auto/layout.go:139
↓ 1 callersMethodResumeChan
(chanId int)
audio/sine/pool.go:136
↓ 1 callersMethodRunes
()
gfx/font/config.go:9
↓ 1 callersMethodScreen
()
gfx/camera.go:135
↓ 1 callersMethodSeek
(pos uint32)
gfx/bk/uniform.go:67
↓ 1 callersMethodSetBound
(left, top, right, bottom float32)
gfx/camera.go:127
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