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Functions1,776 in github.com/KorokEngine/Korok

FunctionInSquare
(t float64)
math/ease/ease.go:10
FunctionInit
(pixelRatio float32)
gfx/gctx.go:14
FunctionInit
Init init the bk-api.
gfx/bk/bk.go:17
FunctionInit
(w, h int)
gfx/dbg/dbg.go:46
FunctionInit
()
hid/gl/gl_gl2.go:11
FunctionInit
(canvas js.Value)
hid/gl/gl_webgl.go:45
FunctionInit
()
hid/gl/gl_gl3.go:12
FunctionInit
()
audio/audio.go:18
FunctionInit
(df DecoderFactory)
audio/sine/sine.go:13
MethodInit
skip first index - 0
gfx/bk/R.go:95
MethodInit
()
gfx/bk/queue.go:116
MethodInit
()
gfx/bk/renderc.go:37
FunctionInitContext
(drawContext interface{})
hid/gl/gl_mobile.go:21
MethodInitialize
()
audio/sine/bk_al.go:213
MethodInitialize
()
audio/sine/bk_windows.go:367
MethodInitialize
()
audio/sine/bk_webgl.go:206
MethodInitialize
()
audio/sine/bk_sl.go:359
MethodInitialize
()
effect/sim_snow.go:55
MethodInitialize
()
effect/sim_explosion.go:53
MethodInitialize
Initialize init RateController with duration and emitter-rate.
effect/simulate.go:126
MethodInitialize
System 的生命周期中,应该安排一个 Initialize 的阶段
effect/simulate.go:271
MethodInitialize
()
effect/sim_fountain.go:59
MethodInput
(dt float32)
game/game.go:284
FunctionInputText
Widgets: InputEditor
gui/gui.go:27
FunctionInputText
Widgets: InputEditor
gui/auto/gui.go:63
MethodInputText
Widgets: InputEditor
gui/auto/gui_lib.go:53
FunctionIntLerp
(from, to int, f float32)
anim/ween/tweens.go:19
MethodIntegrate
(n int32, ch1 Channel_f32, dt float32)
effect/chan.go:53
MethodIntegrate
(n int32, d Channel_v4, dt float32)
effect/chan.go:153
FunctionInvSqrt
This is A approximate yet fast inverse square-root.
math/f32.go:14
MethodIsBuffer
public function hint(target:GLenum, mode:GLenum) : Void; Returns true if buffer is valid, false otherwise.
webav/webgl.go:816
MethodIsContextLost
Returns whether the WebGL context has been lost.
webav/webgl.go:821
MethodIsEmpty
()
gfx/bk/uniform.go:71
MethodIsEnabled
Returns whether or not a WebGL capability is enabled for this context.
webav/webgl.go:851
MethodIsFramebuffer
Returns true if buffer is valid, false otherwise.
webav/webgl.go:826
FunctionIsPow2
IsPow2 returns true if the given value if a power-of-two.
math/i32.go:66
MethodIsProgram
Returns true if program object is valid, false otherwise.
webav/webgl.go:831
MethodIsRenderbuffer
Returns true if buffer is valid, false otherwise.
webav/webgl.go:836
MethodIsShader
Returns true if shader is valid, false otherwise.
webav/webgl.go:841
MethodIsTexture
Returns true if texture is valid, false otherwise.
webav/webgl.go:846
MethodIsZero
()
math/f32/vector.go:29
FunctionLanguage
()
hid/hid_darwin.go:42
FunctionLanguage
()
hid/hid_android.go:54
FunctionLanguage
()
hid/hid_ios.go:54
FunctionLanguage
()
hid/hid_webgl.go:9
FunctionLayout
(id gui.ID, gui func(g *Group), w, h float32, xt LayoutType)
gui/auto/gui.go:126
FunctionLayoutX
(id gui.ID, gui func(g *Group), opt *Options, xt LayoutType)
gui/auto/gui.go:135
MethodLen
()
gfx/render_system.go:34
MethodLen
()
gfx/bk/queue.go:296
MethodLen
()
gfx/bk/queue.go:314
MethodLen
()
math/f32/vector.go:25
MethodLess
(i, j int)
gfx/render_system.go:36
MethodLess
(i, j int)
gfx/bk/queue.go:305
MethodLess
(i, j int)
gfx/bk/queue.go:323
MethodLineWidth
Sets the width of lines in WebGL.
webav/webgl.go:856
FunctionLinear
(t float64)
math/ease/ease.go:6
FunctionLinkProgram
(program uint32)
hid/gl/gl_mobile.go:99
FunctionLinkProgram
(program uint32)
hid/gl/gl_gl2.go:87
FunctionLinkProgram
(program uint32)
hid/gl/gl_webgl.go:131
FunctionLinkProgram
(program uint32)
hid/gl/gl_gl3.go:88
FunctionListView
Widget: ListView TODO
gui/gui.go:64
FunctionListView
Widget: ListView TODO
gui/auto/gui.go:107
MethodLoad
设计合理的异步加载方案:TODO
game/scene.go:38
MethodLoad
Load loads a single Texture file.
asset/mtexture.go:29
MethodLoad
(file string)
asset/mpsconfig.go:25
MethodLoad
Load loads a single Texture file.
asset/maudio.go:18
MethodLoadAtlas
LoadAtlas loads the atlas with a description file. The SubTexture can be found by SubTexture's name.
asset/mtexture.go:63
MethodLoadAtlasIndexed
LoadAtlasIndexed loads the atlas with specified with/height/num.
asset/mtexture.go:89
FunctionLoadBitmap
LoadBitmap loads a bitmap (raster) fontAtlas from the given sprite sheet and config files. It is optionally scaled by the given scale factor. A scale
gfx/font/bitmap.go:21
MethodLoadBitmap
(name string, img, fc string)
asset/mfont.go:20
FunctionLoadTrueType
http://www.freetype.org/freetype2/docs/tutorial/step2.html LoadTrueType loads a truetype fontAtlas from the given stream and applies the given fontAtl
gfx/font/truetype.go:23
MethodLoadTrueType
(name string, file string, lc font.TTFConfig)
asset/mfont.go:51
FunctionLogFPS
(fps, drawCall int)
gfx/dbg/hud.go:7
MethodLoop
()
anim/frame/frame.go:59
FunctionMargin
Options: margin
gui/auto/gui.go:26
FunctionMax
(a, b float32)
math/f32.go:40
FunctionMin
(a, b float32)
math/f32.go:47
MethodMix
(skeleton *Skeleton, time float32, loop bool, alpha float32)
anim/spine/anim.go:333
FunctionMouse
Mouse event
hid/input/input.go:187
FunctionMove
Convenient methods that uses to animate the Transform Component. Move the Entity to given value.
anim/ween_transform.go:12
FunctionMove
Move sets the ui coordinate's origin to (x, y)
gui/gui.go:75
MethodMove
Options Operation
gui/auto/layout.go:144
MethodMoveBy
(dx, dy float32)
gfx/transform.go:83
FunctionMoveX
Move the 'x' to given value.
anim/ween_transform.go:30
FunctionMoveY
Move the 'y' to given value.
anim/ween_transform.go:50
MethodMul
(c float32)
math/f32/vector.go:54
FunctionMusicVolume
()
audio/audio.go:62
MethodMute
(mute bool)
audio/sine/pool.go:59
MethodName
()
anim/spine/attachment.go:8
MethodName
()
anim/spine/attachment.go:33
FunctionNeedVao
()
hid/gl/gl_mobile.go:17
FunctionNeedVao
()
hid/gl/gl_gl2.go:15
FunctionNeedVao
()
hid/gl/gl_webgl.go:55
FunctionNeedVao
()
hid/gl/gl_gl3.go:16
FunctionNew
(r io.Reader, scale float32, loader AttachmentLoader)
anim/spine/spine.go:87
MethodNewAnimation
创建新的动画数据 现在 subText 还是指针,稍后会全部用 id 来索引。 动画资源全部存储在一个大的buffer里面,在外部使用索引引用即可. 采用这种设计,删除动画将会变得麻烦.. 或者说无法删除动画,只能全部删除或者完全重新加载... 如何动画以组的形式存在,那么便可以避免很多问题
anim/frame/anim.go:52
FunctionNewAnimationSystem
()
anim/anim.go:18
FunctionNewAtlas
(r io.Reader, loader TextureLoader)
anim/spine/atlas.go:17
MethodNewAttachment
(skin *Skin, _type, name string)
anim/spine/spine.go:67
FunctionNewBatchRender
(vsh, fsh string)
gfx/batch_render.go:30
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