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| 89 | |
| 90 | //------------------------------------------------------------------------------ |
| 91 | void vtkWebGPUActor::Render(vtkRenderer* renderer, vtkMapper* mapper) |
| 92 | { |
| 93 | auto& internals = (*this->Internals); |
| 94 | if (auto* wgpuRenderer = vtkWebGPURenderer::SafeDownCast(renderer)) |
| 95 | { |
| 96 | auto* wgpuRenderWindow = vtkWebGPURenderWindow::SafeDownCast(wgpuRenderer->GetRenderWindow()); |
| 97 | auto* wgpuConfiguration = wgpuRenderWindow->GetWGPUConfiguration(); |
| 98 | switch (wgpuRenderer->GetRenderStage()) |
| 99 | { |
| 100 | case vtkWebGPURenderer::AwaitingPreparation: |
| 101 | break; |
| 102 | case vtkWebGPURenderer::SyncDeviceResources: |
| 103 | { |
| 104 | if (auto* wgpuTexture = vtkWebGPUTexture::SafeDownCast(this->GetTexture())) |
| 105 | { |
| 106 | wgpuTexture->Render(renderer); |
| 107 | } |
| 108 | if (this->NeedToRecreateBindGroups()) |
| 109 | { |
| 110 | this->CreateBindGroups(wgpuConfiguration); |
| 111 | } |
| 112 | // reset this flag because the `mapper->Render()` call shall invalidate the bundle if it |
| 113 | // determines that the render bundle needs to be recorded once again. |
| 114 | mapper->Render(renderer, this); |
| 115 | bool updateBuffers = this->CacheActorRenderOptions(); |
| 116 | updateBuffers |= this->CacheActorShadeOptions(); |
| 117 | updateBuffers |= this->CacheActorTransforms(); |
| 118 | updateBuffers |= this->CacheActorId(); |
| 119 | if (updateBuffers) |
| 120 | { |
| 121 | wgpuConfiguration->WriteBuffer(internals.ActorBuffer, 0, |
| 122 | this->GetCachedActorInformation(), this->GetCacheSizeBytes(), "ActorBufferUpdate"); |
| 123 | } |
| 124 | break; |
| 125 | } |
| 126 | case vtkWebGPURenderer::RecordingCommands: |
| 127 | if (wgpuRenderer->GetUseRenderBundles() && this->SupportRenderBundles()) |
| 128 | { |
| 129 | if (wgpuRenderer->GetRebuildRenderBundle()) |
| 130 | { |
| 131 | wgpuRenderer->GetRenderBundleEncoder().SetBindGroup(1, internals.ActorBindGroup); |
| 132 | mapper->Render(renderer, this); |
| 133 | } |
| 134 | // else, no need to record draw commands. |
| 135 | } |
| 136 | else |
| 137 | { |
| 138 | wgpuRenderer->GetRenderPassEncoder().SetBindGroup(1, internals.ActorBindGroup); |
| 139 | mapper->Render(renderer, this); |
| 140 | } |
| 141 | break; |
| 142 | case vtkWebGPURenderer::Finished: |
| 143 | default: |
| 144 | break; |
| 145 | } |
| 146 | } |
| 147 | else |
| 148 | { |
nothing calls this directly
no test coverage detected