------------------------------------------------------------------------------ imageMemorySize is how big the texture is - this is always a power of two imageViewportSize is how big the renderer viewport is in pixels imageInUseSize is the rendered image - equal or smaller than imageMemorySize and imageViewportSize imageOrigin is the starting pixel of the imageInUseSize image on the t
| 64 | // the imageViewportSize viewport |
| 65 | // |
| 66 | void vtkOpenGLRayCastImageDisplayHelper::RenderTexture( |
| 67 | vtkVolume* vol, vtkRenderer* ren, vtkFixedPointRayCastImage* image, float requestedDepth) |
| 68 | { |
| 69 | this->RenderTextureInternal(vol, ren, image->GetImageMemorySize(), image->GetImageViewportSize(), |
| 70 | image->GetImageInUseSize(), image->GetImageOrigin(), requestedDepth, VTK_UNSIGNED_SHORT, |
| 71 | image->GetImage()); |
| 72 | } |
| 73 | |
| 74 | //------------------------------------------------------------------------------ |
| 75 | void vtkOpenGLRayCastImageDisplayHelper::RenderTexture(vtkVolume* vol, vtkRenderer* ren, |
no test coverage detected