This method should be called when the render is aborted to restore previous values. Otherwise, the old time is still stored, with the newly computed sample distances, and that will cause problems on the next render.
| 1282 | // Otherwise, the old time is still stored, with the newly computed sample distances, |
| 1283 | // and that will cause problems on the next render. |
| 1284 | void vtkFixedPointVolumeRayCastMapper::AbortRender() |
| 1285 | { |
| 1286 | // Restore values |
| 1287 | this->ImageSampleDistance = this->OldImageSampleDistance; |
| 1288 | this->SampleDistance = this->OldSampleDistance; |
| 1289 | } |
| 1290 | |
| 1291 | // Capture the ZBuffer to use for intermixing with opaque geometry |
| 1292 | // that has already been rendered |
no outgoing calls
no test coverage detected