------------------------------------------------------------------------------
| 42 | |
| 43 | //------------------------------------------------------------------------------ |
| 44 | void vtkRendererNode::Build(bool prepass) |
| 45 | { |
| 46 | if (prepass) |
| 47 | { |
| 48 | vtkRenderer* mine = vtkRenderer::SafeDownCast(this->GetRenderable()); |
| 49 | if (!mine) |
| 50 | { |
| 51 | return; |
| 52 | } |
| 53 | |
| 54 | this->PrepareNodes(); |
| 55 | this->AddMissingNodes(mine->GetLights()); |
| 56 | this->AddMissingNodes(mine->GetActors()); |
| 57 | this->AddMissingNodes(mine->GetVolumes()); |
| 58 | |
| 59 | // make sure we have a camera setup |
| 60 | if (!mine->IsActiveCameraCreated()) |
| 61 | { |
| 62 | mine->GetActiveCamera(); |
| 63 | mine->ResetCamera(); |
| 64 | } |
| 65 | this->AddMissingNode(mine->GetActiveCamera()); |
| 66 | this->RemoveUnusedNodes(); |
| 67 | } |
| 68 | } |
| 69 | VTK_ABI_NAMESPACE_END |
nothing calls this directly
no test coverage detected