| 356 | } |
| 357 | |
| 358 | bool vtkOpenGLVertexArrayObject::AddAttributeMatrixWithDivisor(vtkShaderProgram* program, |
| 359 | vtkOpenGLBufferObject* buffer, const std::string& name, int offset, size_t stride, |
| 360 | int elementType, int elementTupleSize, bool normalize, int divisor, int tupleOffset) |
| 361 | { |
| 362 | // bind the first row of values |
| 363 | bool result = this->AddAttributeArrayWithDivisor( |
| 364 | program, buffer, name, offset, stride, elementType, elementTupleSize, normalize, divisor, true); |
| 365 | |
| 366 | if (!result) |
| 367 | { |
| 368 | return result; |
| 369 | } |
| 370 | |
| 371 | const GLchar* namePtr = static_cast<const GLchar*>(name.c_str()); |
| 372 | VertexAttributes attribs; |
| 373 | attribs.Index = glGetAttribLocation(this->Internal->HandleProgram, namePtr); |
| 374 | |
| 375 | for (int i = 1; i < elementTupleSize; i++) |
| 376 | { |
| 377 | glEnableVertexAttribArray(attribs.Index + i); |
| 378 | glVertexAttribPointer(attribs.Index + i, elementTupleSize, convertTypeToGL(elementType), |
| 379 | normalize, static_cast<GLsizei>(stride), BUFFER_OFFSET(offset + tupleOffset * i)); |
| 380 | if (divisor > 0) |
| 381 | { |
| 382 | #ifdef GL_ES_VERSION_3_0 |
| 383 | glVertexAttribDivisor(attribs.Index + i, 1); |
| 384 | #else |
| 385 | if (GLAD_GL_ARB_instanced_arrays) |
| 386 | { |
| 387 | glVertexAttribDivisorARB(attribs.Index + i, 1); |
| 388 | } |
| 389 | #endif |
| 390 | } |
| 391 | } |
| 392 | |
| 393 | return true; |
| 394 | } |
| 395 | |
| 396 | bool vtkOpenGLVertexArrayObject::RemoveAttributeArray(const std::string& name) |
| 397 | { |
no test coverage detected