| 240 | } |
| 241 | |
| 242 | bool vtkOpenGLVertexArrayObject::AddAttributeArray(vtkShaderProgram* program, |
| 243 | vtkOpenGLVertexBufferObject* buffer, const std::string& name, int offset, bool normalize) |
| 244 | { |
| 245 | return this->AddAttributeArrayWithDivisor(program, buffer, name, offset, buffer->GetStride(), |
| 246 | buffer->GetDataType(), buffer->GetNumberOfComponents(), normalize, 0, false); |
| 247 | } |
| 248 | |
| 249 | bool vtkOpenGLVertexArrayObject::AddAttributeArrayWithDivisor(vtkShaderProgram* program, |
| 250 | vtkOpenGLBufferObject* buffer, const std::string& name, int offset, size_t stride, |
no test coverage detected