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| 1302 | |
| 1303 | //------------------------------------------------------------------------------ |
| 1304 | int vtkOpenGLRenderWindow::ReadPixels( |
| 1305 | const vtkRecti& rect, int front, int glformat, int gltype, void* data, int right) |
| 1306 | { |
| 1307 | // set the current window |
| 1308 | this->MakeCurrent(); |
| 1309 | |
| 1310 | if (rect.GetWidth() < 0 || rect.GetHeight() < 0) |
| 1311 | { |
| 1312 | // invalid box |
| 1313 | return VTK_ERROR; |
| 1314 | } |
| 1315 | |
| 1316 | // Must clear previous errors first. |
| 1317 | #ifdef VTK_REPORT_OPENGL_ERRORS |
| 1318 | while (glGetError() != GL_NO_ERROR) |
| 1319 | { |
| 1320 | } |
| 1321 | #endif |
| 1322 | |
| 1323 | this->GetState()->vtkglDisable(GL_SCISSOR_TEST); |
| 1324 | |
| 1325 | // Calling pack alignment ensures that we can grab the any size window |
| 1326 | this->GetState()->vtkglPixelStorei(GL_PACK_ALIGNMENT, 1); |
| 1327 | |
| 1328 | this->GetState()->PushReadFramebufferBinding(); |
| 1329 | |
| 1330 | if (front) |
| 1331 | { |
| 1332 | this->DisplayFramebuffer->Bind(GL_READ_FRAMEBUFFER); |
| 1333 | this->DisplayFramebuffer->ActivateReadBuffer(right ? 1 : 0); |
| 1334 | } |
| 1335 | else |
| 1336 | { |
| 1337 | this->RenderFramebuffer->Bind(GL_READ_FRAMEBUFFER); |
| 1338 | this->RenderFramebuffer->ActivateReadBuffer(0); |
| 1339 | |
| 1340 | // Let's determine if we're reading from an FBO. |
| 1341 | bool resolveMSAA = this->GetBufferNeedsResolving(); |
| 1342 | |
| 1343 | if (resolveMSAA) |
| 1344 | { |
| 1345 | this->GetState()->PushDrawFramebufferBinding(); |
| 1346 | int* fbsize = this->RenderFramebuffer->GetLastSize(); |
| 1347 | this->ResolveFramebuffer->Resize(fbsize[0], fbsize[1]); |
| 1348 | this->ResolveFramebuffer->Bind(GL_DRAW_FRAMEBUFFER); |
| 1349 | |
| 1350 | // Now blit to resolve the MSAA and get an anti-aliased rendering in |
| 1351 | // resolvedFBO. |
| 1352 | this->GetState()->vtkglBlitFramebuffer(rect.GetLeft(), rect.GetBottom(), rect.GetRight(), |
| 1353 | rect.GetTop(), rect.GetLeft(), rect.GetBottom(), rect.GetRight(), rect.GetTop(), |
| 1354 | GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 1355 | this->GetState()->PopDrawFramebufferBinding(); |
| 1356 | |
| 1357 | // Now make the resolvedFBO the read buffer and read from it. |
| 1358 | this->ResolveFramebuffer->Bind(GL_READ_FRAMEBUFFER); |
| 1359 | this->ResolveFramebuffer->ActivateReadBuffer(0); |
| 1360 | } |
| 1361 | } |
no test coverage detected