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| 640 | |
| 641 | //------------------------------------------------------------------------------ |
| 642 | void vtkOpenGLPolyDataMapper2D::RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) |
| 643 | { |
| 644 | vtkOpenGLClearErrorMacro(); |
| 645 | vtkPolyData* input = this->GetInput(); |
| 646 | |
| 647 | vtkDebugMacro(<< "vtkOpenGLPolyDataMapper2D::Render"); |
| 648 | |
| 649 | if (input == nullptr) |
| 650 | { |
| 651 | vtkErrorMacro(<< "No input!"); |
| 652 | return; |
| 653 | } |
| 654 | |
| 655 | this->GetInputAlgorithm()->Update(); |
| 656 | vtkIdType numPts = input->GetNumberOfPoints(); |
| 657 | if (numPts == 0) |
| 658 | { |
| 659 | vtkDebugMacro(<< "No points!"); |
| 660 | return; |
| 661 | } |
| 662 | |
| 663 | if (this->LookupTable == nullptr) |
| 664 | { |
| 665 | this->CreateDefaultLookupTable(); |
| 666 | } |
| 667 | |
| 668 | vtkOpenGLRenderWindow* renWin = static_cast<vtkOpenGLRenderWindow*>(viewport->GetVTKWindow()); |
| 669 | vtkOpenGLState* ostate = renWin->GetState(); |
| 670 | |
| 671 | this->ResourceCallback->RegisterGraphicsResources(renWin); |
| 672 | |
| 673 | vtkRenderer* ren = vtkRenderer::SafeDownCast(viewport); |
| 674 | vtkHardwareSelector* selector = ren->GetSelector(); |
| 675 | if (selector) |
| 676 | { |
| 677 | selector->BeginRenderProp(); |
| 678 | } |
| 679 | |
| 680 | int picking = (selector ? 1 : 0); |
| 681 | if (picking != this->LastPickState) |
| 682 | { |
| 683 | this->LastPickState = picking; |
| 684 | this->PickStateChanged.Modified(); |
| 685 | } |
| 686 | |
| 687 | // Assume we want to do Zbuffering for now. |
| 688 | // we may turn this off later |
| 689 | ostate->vtkglDepthMask(GL_TRUE); |
| 690 | |
| 691 | // Update the VBO if needed. |
| 692 | if (this->VBOUpdateTime < this->GetMTime() || this->VBOUpdateTime < actor->GetMTime() || |
| 693 | this->VBOUpdateTime < input->GetMTime() || |
| 694 | (this->TransformCoordinate && |
| 695 | (this->VBOUpdateTime < viewport->GetMTime() || |
| 696 | this->VBOUpdateTime < viewport->GetVTKWindow()->GetMTime()))) |
| 697 | { |
| 698 | this->UpdateVBO(actor, viewport); |
| 699 | this->VBOUpdateTime.Modified(); |
nothing calls this directly
no test coverage detected