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Method Execute

Rendering/LICOpenGL2/vtkLineIntegralConvolution2D.cxx:1174–1183  ·  view source on GitHub ↗

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Source from the content-addressed store, hash-verified

1172
1173//------------------------------------------------------------------------------
1174vtkTextureObject* vtkLineIntegralConvolution2D::Execute(
1175 vtkTextureObject* vectorTex, vtkTextureObject* noiseTex)
1176{
1177 // execute over the entire vector field, no guard pixels are present
1178 // parallel results will be incorrect.
1179
1180 vtkPixelExtent vectorTexExtent(vectorTex->GetWidth(), vectorTex->GetHeight());
1181
1182 return this->Execute(vectorTexExtent.GetData(), vectorTex, noiseTex);
1183}
1184
1185//------------------------------------------------------------------------------
1186vtkTextureObject* vtkLineIntegralConvolution2D::Execute(

Callers 3

ApplyLICMethod · 0.45
RequestDataMethod · 0.45
RequestDataMethod · 0.45

Calls 15

SetNoiseTexParametersMethod · 0.95
BuildShadersMethod · 0.95
GetCommunicatorMethod · 0.95
StreamingFindMinMaxFunction · 0.85
FindMinMaxFunction · 0.85
InitializeViewportMethod · 0.80
GetShaderCacheMethod · 0.80
vtkglClearColorMethod · 0.80
vtkglClearMethod · 0.80
ClearBuffersMethod · 0.80
GetNoiseTextureUnitMethod · 0.80

Tested by

no test coverage detected