Forward the Render() method to each renderer in the list.
| 11 | |
| 12 | // Forward the Render() method to each renderer in the list. |
| 13 | void vtkRendererCollection::Render() |
| 14 | { |
| 15 | vtkRenderer *ren, *firstRen; |
| 16 | vtkRenderWindow* renWin; |
| 17 | int numLayers, i; |
| 18 | |
| 19 | vtkCollectionSimpleIterator rsit; |
| 20 | this->InitTraversal(rsit); |
| 21 | firstRen = this->GetNextRenderer(rsit); |
| 22 | if (firstRen == nullptr) |
| 23 | { |
| 24 | // We cannot determine the number of layers because there are no |
| 25 | // renderers. No problem, just return. |
| 26 | return; |
| 27 | } |
| 28 | renWin = firstRen->GetRenderWindow(); |
| 29 | numLayers = renWin->GetNumberOfLayers(); |
| 30 | |
| 31 | // Only have the renderers render from back to front. This is necessary |
| 32 | // because transparent renderers clear the z-buffer before each render and |
| 33 | // then overlay their image. |
| 34 | for (i = 0; i < numLayers; i++) |
| 35 | { |
| 36 | for (this->InitTraversal(rsit); (ren = this->GetNextRenderer(rsit));) |
| 37 | { |
| 38 | if (ren->GetLayer() == i) |
| 39 | { |
| 40 | ren->Render(); |
| 41 | } |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | // Let the user know if they have put a renderer at an unused layer. |
| 46 | for (this->InitTraversal(rsit); (ren = this->GetNextRenderer(rsit));) |
| 47 | { |
| 48 | if (ren->GetLayer() < 0 || ren->GetLayer() >= numLayers) |
| 49 | { |
| 50 | vtkErrorMacro(<< "Invalid layer for renderer: not rendered."); |
| 51 | } |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | vtkRenderer* vtkRendererCollection::GetFirstRenderer() |
| 56 | { |
nothing calls this directly
no test coverage detected