------------------------------------------------------------------------------
| 1740 | |
| 1741 | //------------------------------------------------------------------------------ |
| 1742 | void vtkOpenGLContextDevice2D::DrawMathTextString(float point[2], const vtkStdString& string) |
| 1743 | { |
| 1744 | // The default text renderer detects and handles mathtext now. Just use the |
| 1745 | // regular implementation. |
| 1746 | this->DrawString(point, string); |
| 1747 | } |
| 1748 | |
| 1749 | //------------------------------------------------------------------------------ |
| 1750 | void vtkOpenGLContextDevice2D::DrawImage(float p[2], float scale, vtkImageData* image) |
nothing calls this directly
no test coverage detected