------------------------------------------------------------------------------
| 94 | |
| 95 | //------------------------------------------------------------------------------ |
| 96 | void vtkOpenGLContextBufferId::SetValues(int srcXmin, int srcYmin) |
| 97 | { |
| 98 | assert("pre: is_allocated" && this->IsAllocated()); |
| 99 | |
| 100 | // copy the current read buffer to the texture. |
| 101 | this->Texture->CopyFromFrameBuffer(srcXmin, srcYmin, 0, 0, this->Width, this->Height); |
| 102 | } |
| 103 | |
| 104 | //------------------------------------------------------------------------------ |
| 105 | vtkIdType vtkOpenGLContextBufferId::GetPickedItem(int x, int y) |
no test coverage detected